Author Topic: Cave Goblins and Mountain Dwarfs  (Read 1879 times)

Offline No Head Ned

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Cave Goblins and Mountain Dwarfs
« on: August 30, 2012, 06:28:49 PM »
People have been commenting lately about the recent drop in activity on the FoD. Some attribute this to people looking elsewhere for news of shiny new miniatures, but I reasoned we do not come to the FoD just for the new releases; it's also a place for general natter, games discussions and background fluff. So, taking inspiration from Inso's seemingly inexhaustible supply of grymn-related fluff, I fort I'd 'ave a go.

The following is some of the background fluff for an idea I've had floating around in my head for some time, for a home-brewed adventure/board/skirmish game. It's all fairly generic (dare I say plagiaristic :angel:), but I think it would fit quite well with hasslefree's dwarfs and goblins, notably HFO012 & HFD017.


Cave Goblins and Mountain Dwarfs
Dominated by the formidable Mount Grimsplat, the great mountain range known as the Trolls Leg runs the length of the northern reaches of the Old Kingdom. Its lower slopes are heavily swathed in dark, brooding forests, and its highest peaks are home only to the eagles and large-footed hairy humanoids. Never the less, the region is populated, both by the clans of hardy mountain dwarfs who live on the slopes, hunting in the forests and prospecting for gold, and by the cave-dwelling goblins who inhabit the vast system of natural caves, tunnels and caverns under the mountains. Over time, the dwarf miners began to dig deeper into the mountains, and the first meetings between cave goblins and mountain dwarfs alas did not go well...

Many of the goblins were in the habit of covering themselves with a luminous goo made from boiled glow bugs, the better to see where they were going in the stygian gloom of their underworld home, and avoid bumping into each other in the dark. The first dwarf settlers of the underways were alarmed to encounter the eerie glowing apparitions of long dead goblins wandering in the dark. Attempts were made to exorcise the unquiet spirits by the traditional dwarven method of having a priest strike the revenant on the head with a large ritual mallet inscribed with powerful Runes of Banishing. The spectre would then flee, howling, back into the dark.

The dwarf miners were in the habit of carrying small, phosphorescent fairies imprisoned in special lanterns. From these, the fairies would occasionally escape. The escaped fairies thrived in their new underground environment, subsisting on the many varieties of edible mushroom that the goblins cultivate for food. With the fairy population raging out of control, the goblins found their crops failing due to this strange new blight, and many of their caves became barren and uninhabitable.
Gradually the dwarf clans drove the goblin tribes deeper underground, conquering the goblinsí ancestral caves and excavating them for gold, ores, gold, precious stones and gold. The dwarfs began to enlarge the bigger caverns, carving the stone and dressing the walls with elaborate runes and statues. The goblins were pretty degusted by this, seeing it as the destruction of an unspoilt natural wilderness. They were horrified by what they saw as simple-minded vandalism, particularly the dwarfs' destruction of the Great Stalagmite in the Cave of Bogies, a natural monolith standing many gobbos wide at its base, and so tall that its tip was lost in the darkness of the cavernís roof.

Over time the dwarfs increased their hold on the mountain underways, establishing several large cities both above and below ground, connected by the mountain passes and tunnels both natural and dwarf made. During this time the goblins were driven further and further underground, into the deepest, darkest dankest corners of the underworld, and the highest, bleakest coldest peaks of the mountains, where they shivered though the harsh mountain winters, and caught sniffles. Over many years the dwarfs established an unshakeable hold on the region, an underground empire of considerable military & economic might consisting of numerous dwarfholds, a chain of fortresses connected by the underways. Many times the goblins mounted raids in an attempt to reclaim the caves, but were inevitably beaten back by the more organised dwarfs, who were always able to call upon reinforcements from a neighbouring hold. This situation persisted for many generations, until a great disaster occurred.

It was not actually a particularly big volcano, and was situated many leagues away from the dwarf realm, but the resulting tremors were felt even at that great distance. Alas, owing to a relaxation of health & safety regulations, the dwarfs had for many years now been mining and tunnelling beneath the mountains with considerably more enthusiasm than caution, and many parts of the underways were demolished in a series of violent cave-ins. Such was the extent of the dwarven excavations in some areas, it is estimated that the resulting subsidence shortened Mt. Grimsplat by a full 400 feet. This area of the underway is known to goblins today as "the Great Dwarf Sandwich". All of this resulted in the isolation of several key dwarfholds. Cut off from reinforcements, these holds quickly fell to goblin raiders, who lost no time establishing themselves in the abandoned fortresses. The dwarfs, weakened by the loss of so many holds, both to natural disaster and the vengeful goblins, were unable to retake the lost ground in spite of spirited efforts. Now the dwarfs tell stories of the goblins defiling their ancestral homes, defacing tombs and casting down ancient statues, including the great statue of king Goodbeard, carved in ages past by master craftsmen from a single huge stalagmite.

Thus we are left with the situation today: the dwarfs are on the decline, their ancient empire in ruins, now living in scattered isolation, permanently at war with the goblins. The goblins are now in the ascendant, consolidating their hold on the mountain strongholds seized from the dwarfs. Each faction harbouring a deep and long standing grudge against the other. The dwarfs view the goblins as nothing more than crude and ignorant vandals, and the goblins, oddly enough, think the same thing about the dwarfs. Both are fighting to reclaim their ancestral homelands from the invaders.
« Last Edit: August 30, 2012, 07:36:02 PM by No Head Ned »