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Messages - Carcharoth

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51
DOD IV (2009) Finished Entries! / Re: 'Sabotage!'
« on: November 01, 2009, 08:19:56 AM »
Wow.
Just stunning.
You've outdone yourself again :applause:

I'm trying to work out how much of the 'alien weapon' is converted?

52
love the starfish  :lol:
Thanks, my first sculpt, it's actually 40mm scale so sorry 'bout that  :D

There I was just thinking it was a mutant starfish joining the zombies in crawling onto the shore...
It is a very nicely done diorama - the bright colours and strong contrasts really do help with the somewhat disturbing feel of the piece! The framing with the base also works a treat.

53
DOD IV (2009) Finished Entries! / Re: Do you think he'll notice...?
« on: October 29, 2009, 05:21:52 PM »
That's a very nicely done diorama. Good job!

Particularly like the composition and the way you've framed it all.

54
Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: October 05, 2009, 02:59:54 PM »
Randomly seeing pictures of my sculpts when I'm not expecting them. I was very excited to see one of my sculpts getting a mention in the On The Table vidcast yesterday morning  :D

55
Twilight / Re: Twilight Website goes live
« on: August 31, 2009, 05:22:08 PM »
Make a list, dude.

Certainly! After a week without much internet (my BT broadband failed and it took four long phonecalls to finally talk to somebody who suggested I do a full reboot of my hub - I've no idea why one of the earlier guys didn't do that! :?) I can finally get on with some bits, including making you a list!
Thanks again for the input Scalifano, should be a good starting point for neatening things up.

56
Twilight / Re: Twilight Website goes live
« on: August 28, 2009, 01:07:16 PM »
@poi: Sorry for not replying earlier! Tom spent a lot of time initially trying to create a page that would scale to any resolution, but was having to sacrifice aesthetics/sanity to make it work. We eventually decided to fix the width and hope that most people would be able to view it... Sorry!

@scalifano: Thanks for the comments - I'll pester Tom to sort it out as soon as he gets back from his travels. The site is in need of a bit of an update. It does a good job as an intro, but doesn't have the depth I would like to see on there just yet! Your suggestions would be a good start, and I'll put up a few little articles when I get some time. I'm also hoping to improve on the photos of models on the website very soon - that is much overdue! Maybe I'll have to talk to Ben about doing a painting guide at some point...


57
The Colouring-in Room / Re: Mushroom Men from OUTER SPACE!
« on: August 25, 2009, 02:09:30 PM »
Insane as ever - superb! :silly
Looks like you are managing some nice textures and getting a lot of character into the sculpt.

I'm going to be looking into resin casting at some point, and I understand it to be far more forgiving of sculpting materials than metal casting. You really should try to get some more of your crazy ideas into production at some point...

58
Twilight / Re: Experimental Rules
« on: August 16, 2009, 06:56:30 PM »
Fantastic stuff - can't wait to see what you are doing with the building!

I've been having a productive weekend putting the finishing touches on a few Delgon models, as well as starting a couple of character models for the other two cultures... Whilst sculpting I've been thinking through some smaller scenarios to work with the starter set. We played one pair of linked scenarios through a couple of months ago and I might just dig out my notes on those and post a rough version here in case anybody would like to try them out.

59
Twilight / Re: Experimental Rules
« on: August 12, 2009, 09:43:00 AM »
The printed book has a typo on the commander skill, which fails to distinguish it from the captain skill. I've no idea how that slipped through all the reviewing :oops:
The description in this thread is the corrected version, and I'm sorry for the confusion.

A normal Fubarnii force, as described in the scenarios tends to require two or three activations to fully activate - the captains cannot activate each other, so they have to be activated one at a time. The Commander allows you to activate several elites (for example the captains), who can then activate their troops. With a Commander in your force you can manage activations far more effectively, and also manage larger formations of troops without risking units getting left behind.
For the Devanu the ability to activate the entire pack with a single activation is also very powerful, allowing more carefully coordinated attacks, or giving the opportunity for a Kopa to leap in to the rescue of a trapped Sempa.


60
Twilight / Re: Experimental Rules
« on: July 30, 2009, 06:36:53 PM »
We've been playing the Engineer at around 25-30pts, and that doesn't seem too far off the mark. He proved particularly devastating in the last game we played,

Only because I stood right in front of him and let him blast me point-blank with his derak. D'oh.  :roll:

Take note, folks - don't stand in front of the noisy end!

It was actually the next game after that where it went even more wrong for me... I've not been doing well with Devanu recently!

61
Twilight / Re: Experimental Rules
« on: July 26, 2009, 09:31:27 PM »
Thanks Jubal! Glad to hear you enjoyed it :D
As for shaking dominos... sounds like a very imaginative solution! 
Oh, and who won?

62
Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: July 24, 2009, 01:37:04 PM »
Very excited at the fact, and seeing the ultrasound scan was fantastic

That's what people say. I've allways been a bit disappointed by that part to be honest. Fuzzy blob... The worst part is how the nurse looks at you expectantly hoping for a lot of "oohs" and "aahs" while I'm just thinking "OK it's a fuzzy blob. Worse resolution than in most computer games". I'm quite satisfied with the final outcomes though  :wink:

To be honest I'm not sure I want to see more than a fuzzy blob - the points when the scan passed through the skull of the fuzzy blob where disturbing enough (skeleton-baby!). Until that point neither of us could really get our heads around the fact it was happening, and we were trying to be good and not tell too many people in case there were any problems. The scan marked a transition when we could somehow allow ourselves to get excited  :D

We heard bump's heartbeat for the first time yesterday. Not quite a work of mozart, but I liked the rapid little bdum bdum bdum...

63
Twilight / Re: Experimental Rules
« on: July 24, 2009, 01:17:06 PM »
It would be rare for Devanu tribes to be that cooperative, but it is far from impossible!

If you want to scale up the game I would firstly suggest playing around a bit with the Devanu stats. The plan is to have a few different types of Sempa with differing abilities and specialities. Some Sempa may well have abilities such as leap, or maybe increased stamina or combat. I've got a few more different skills to test out at some point to make the individuals a bit more distinct. For the moment you could simply play using two Kopa, promoting one with the Commander ability and treating the other as a particularly powerful Sempa.

We've been playing the Engineer at around 25-30pts, and that doesn't seem too far off the mark. He proved particularly devastating in the last game we played, so it is possible that might be slightly underpriced! We've been playing Cornered recently - changing the victory condition so Devanu only flee once all the Devanu are killed, but giving the Fubarnii the engineer to balance the forces.


64
Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: July 16, 2009, 01:06:49 PM »
@Somatican - I hope the news is good for you!

I guess here is a good place to say that we are also expecting a baby. On the first of January (stupid due date...). :D
Very excited at the fact, and seeing the ultrasound scan was fantastic (about four hours after my plane landed from Toronto - I was somewhat nervous before the flight that there would be delays!). Jules has been suffering a wee bit from the old morning sickness though, which i guess makes her a bit less happy...

65
Twilight / Experimental Rules
« on: April 13, 2009, 11:59:29 AM »
I thought it might be a good idea to start a thread for presenting experimental rules for feedback. The first couple of rules are from the Rulebook, but I appreciate that not everybody has been able to get hold of them yet! The Commander rule has already been tweaked slightly from that presented in the rulebook.
This is also a good place to suggest new rules that you think would be worth trying out!


Experimental Points Scheme:
The following points are intended to give roughly balanced forces, but have not yet been fully tested, so it is likely that some permutations may prove to be highly imbalanced, and that the points need tweaking.

EMPIRE FUBARNII
Knight Captain: 100pts
Knight: 25 pts
Militia Captain: 50pts
Militia: 10pts
Trader/Engineer: Free(+)
Baruk: 25pts(+)

DEVANU
Kopa: 200pts(*)
Sempa: 150pts
Grishak: 25pts

+ These models are limited by the rules of the scenario
* You may only ever field one Kopa in a Devanu force

Commanders:
For larger games it will be difficult to activate all the models with the limited number of Activation Counters in the game. In order to cope with this, it will be necessary to add Commanders into the forces.
For the Fubarnii you can promote either the Knight or the Militia Captains into a Commander. For the Devanu it would only be the Kopa who would be the Commander. Using the experimental points system the Commander ability costs 50pts, and the skill is added to the basic profile. It should be noted that a model can only use one Command Ability per turn, so the Fubarnii could use either Captain or Commander each turn.
Commander: This model may activate up to four friendly Elites.


66
Twilight / Re: Twilight Website goes live
« on: March 27, 2009, 11:09:44 PM »
Just to let you know, we've now added a galleryof painted models to the website, which includes Ben's Devanu and a few other models painted by another friend of mine, Tony Lines. The gallery needs a bit of tweaking, but I wanted to give you guys a bit more to look at!

Right, I had best get to bed - early start tomorrow! Everything looks to have pretty much got there now, with the board loaded into the car and all the minis ready for the game... Looking forward to meeting lots of people tomorrow and enthusing about Twilight to them  :D

67
Twilight / Re: Twilight Website goes live
« on: March 23, 2009, 05:15:48 PM »
Updated my two "pimping posts" with a link  :smile:


:metoo:

Also really like the drawing of the devanu on the homepage - any chance of another devanu in that pose?

As soon as I drew that one I was itching to sculpt it! Maybe that'll be the pose for one of the immature Devanu who accompany the fully grown Kopa and Sempa on their hunts...
Thanks for updating your pimping posts!  :smile:

68
Twilight / Twilight Website goes live
« on: March 23, 2009, 04:11:31 PM »
It's alive!

Tom has been slaving away to get it up and running, but all systems are now go over at www.worldoftwilight.com:D

The site will be updated lots in the coming days, weeks and months (painted models, free rules, lots more background), but for the moment it is hopefully a good taster for what is to come...

69
Books/Comics/Etc / Re: The Order of the Stick
« on: February 05, 2009, 04:24:39 PM »
V might have mentioned being a parent, but was certainly no more precise than that!

70
Impressive. Glad you've decided to go for the fixed open jaw - looks suitably ferocious! :applause:

71
Are you honestly saying you couldn't find any biological faults?
Point was that it really doesn't matter. I enjoy reading the pointless arguments, and the discussions about speculative biology, but the main thing is that it looks 'right'. Some thought into the underlying biology makes it much easier to suspend disbelief about the other stuff, but too much thought tends to lead to something that stops being a dragon. Andy's got the balance just right (in my opinion), and this dragon certainly looks right. I am more than happy to suspend disbelief!

I'm sure Vermis could pick a few biological faults if he felt so inclined

:(

Ahem.  I think it's a terrific dragon, Andy.  But you know that. ;)

72
It's a great dragon sculpt! I'm sure Vermis could pick a few biological faults if he felt so inclined, but I think there are probably far fewer than normal on a sculpt of a dragon! It is pretty much spot on how I think a dragon should look, and the effort involved in the scales gives a far better texture than could ever be achieved with texture stamps.

The figure certainly deserves to be another flagship piece for heresy, and I hope it gets the sales it deserves. I would love to buy it, but I can't justify buying another big model just because it looks great when I know full well that I would never paint it (like the (admittedy smaller) Netherlord 2, fellbeast, grav tank etc etc that I never had the focus to get finished).

73
Information / Re: What is a typical HF customer.
« on: December 17, 2008, 01:41:45 PM »
1: Painter, gamer and sculptor. I tend to buy models that I like the look of, but usually because I can think of some gaming purpose (however unlikely that idea is to come to fruition).
2:21-45 (30)
3: Male
4: Looking for nice, unique models. Often won over by Kev's sculpting style on models that I wouldn't consider buying otherwise. Cute chicks are good. Prefer them when they are dressed sufficiently that I don't feel embarrassed about telling my wife what I just ordered...
5: UK
6: Manufacturer if possible
7: Um. I'm guessing 2-3 years, but wouldn't be surprised if it was a bit longer...
8: Found through FoD.
9: Kev does great sculpts, that I nearly always want to own, but generally have no purpose for. I don't paint fast enough, or well enough, to get them all painted just for display so I have a pile of unpainted models, and thus struggle to justify as many new purchases as I would otherwise make. I would also very rarely consider buying more than one of any model. I would love to see somebody take Kev's sculpts and create a professional quality game around them, with grymn sold as units with two or three enemy factions (sleiti, humans and bohkin) with enough models for a skirmish game. With pretty looking boxes you could also get more shelf space in 'real' shops. Probably far too difficult to get off the ground, and probably not the sort of useful comment you are looking for!
The really good stuff you do comes back to having a fantastic product, a consistent release schedule, great communication if things go well/wrong, and a very friendly approach to everybody you deal with.
10: More comments? I like the idea of you diversifying. Science fantasy sounds good to me  :angel:

74
Books/Comics/Etc / Re: The Order of the Stick
« on: December 01, 2008, 09:58:43 AM »
Thunk, thunk, crack, squilch. :blink:

Oh how we've missed Belkar's influence...

75
Somehow missed this completely, so didn't vote. Sorry!
Particularly impressed with toosh's entry this year - the painting is good, but the main thing in my opinion is the unusual idea and the excellent composition.
Once again, I wish I had managed to enter. One of these years...

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