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Messages - Carcharoth

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26
Birthdays! / Re: HBD Dragon
« on: November 26, 2011, 09:24:26 AM »
Happy Birthday!

27
Birthdays! / Re: HBD Carcharoth
« on: November 26, 2011, 09:23:30 AM »
Thank you all :D
I had a great day with the family - jules and I even got to go to the cinema! It was a close call whether I was going to end up watching twilight, but thankfully we found a showing of tintin...

28
General Ranting / Re: Casting a sculpt.
« on: November 16, 2011, 12:27:01 PM »
Sounds like a good place to start. Complementing the agaric wouldnt be a bad thing in my opinion...

29
Congratulations! I know you've been putting a lot of blood, sweat and tears into getting this done, so great to see it finally come to fruition. It's also looking very good  :applause:

30
The Colouring-in Room / Re: Grymn Superheroes?
« on: November 10, 2011, 03:56:10 PM »
Very pleasant surprise to see that little alien make an appearance - good job with the extra detailing as well  :D

31
General Ranting / Re: Casting a sculpt.
« on: November 03, 2011, 09:36:48 AM »
Only one vote allowed? I wanted to vote for mushroom men and multi-aliens...

32
General Ranting / Re: Casting a sculpt.
« on: November 02, 2011, 12:02:40 PM »
A little alien like those from Galaxy Quest... (it's been a long time since I've seen you make that request of someone else!)  :smile:
The empty hands wouldn't be easy though.

I would suggest something that you would be able to use lots of yourself - mushroom men with separate (but interchangeable) caps and a couple of different bodies. An alien with a couple of different parts so you can do a mixed unit of them. A mix and match alien (a bit like Stalks ended up for HF - one simple body with different heads. I sculpted a second body but it never went into full production). They could be employed as crew'men' for your adventurers - overalls and heavy spanners etc.

Whatever you do it should probably be dwarf sized and a bit charicatured as that seems to suit your sculpting style and would fit in with your huge Grymn collection! Unless you did something specifcally as an opponent for your grymn...

33
Movies/TV/Music Zone / Re: Walking Dead. TV series...
« on: November 02, 2011, 11:45:03 AM »
Second series is good so far, although Jules is not a fan of the kids being in quite so much peril...

34
Movies/TV/Music Zone / Re: "Game of Thrones" TV Series
« on: June 22, 2011, 01:36:28 PM »
Just started reading the book now and it really is rather good. The story seems to match closely with the tv series (almost scene for scene), but adds lots of depth and answers questions that I had been wondering about.

Generally very impressed with the series overall and will be waiting impatiently for series 2. No idea at all what to expect going forwards - especially given its tendency to undermine things everytime you think you know what is going to happen!

35
Movies/TV/Music Zone / Re: "Game of Thrones" TV Series
« on: June 03, 2011, 09:58:41 AM »
Ned Stark is a good man who is reluctant to do bad things. Sadly that effectively equates to being an idiot when dealing with politics...

Thoroughly enjoying it, even if there are rather a lot of very unpleasant bits.

36
Hasslefree Babble / Re: IMAGE HEAVY CAUTION. Stuff we have been working on
« on: November 30, 2010, 08:54:46 PM »
Great idea, and good job with the photoshopping!

37
Competitions / Re: UNOFFICIAL DoD 2010
« on: November 02, 2010, 09:24:09 AM »
Great idea Inso! :applause:

Can't wait to see what people come up with. It's a shame you aren't going to enter yourself - with the winner being entirely on the public vote I don't think you need to worry about impartiality etc!

38
Twilight / The Twilight forum has a new home!
« on: May 16, 2010, 11:44:15 AM »
Hi all,

You might have noticed that it's been a little quiet around here for the last week or two. That is because we've just set up a new forum for Twilight over on the World of Twilight page. It's been great here on the Forum of Doom, and it's a real shame to move on, but with all the support we've seen here it seems like the right time to strike out on our own! Andy, Kev and Sally have been great letting me have my own little corner of the FoD and I'm still going to be hanging around the forum to admire all their new figures :D

There are lots of releases planned and Hasslefree are still going to be selling all the Twilight range, so you will get to see all the announcements of new releases both here and on the new forum.

Mike

39
That's a great set of previews! Loving the sci-fi troopers. Can't wait to see how that range develops. :yup:

40
Twilight / Re: FAQ and Errata
« on: February 28, 2010, 08:47:52 AM »
Am I right in thinking it is not possible to move and then use co-ordinated strike?
Nope. Co-ordinated strike is an ability that can be used at any point during a model's activation. More than once if he's got the stamina. The normal method is to activate all the supporting troops and move them into position. Then you activate the captain, move, and then make the coordinated strike.

42
Twilight / Re: FAQ and Errata
« on: January 27, 2010, 06:01:17 PM »
Thanks for the FAQ
It is long overdue. Feel free to suggest anything I've missed so far, and I'll try not to give completely erroneous responses...

43
Suggestions (HF) / Re: Which of the older ranges to work on first?
« on: January 27, 2010, 11:09:41 AM »
Bohkin. Perfect enemies for the Grymn and they look cool. And I seem to recall Kev having some good ideas for stuff he wanted to do with them (Bohkin queens? :blink:).

44
Twilight / Re: FAQ and Errata
« on: January 27, 2010, 09:39:09 AM »
D'oh. Muppetry on my part. They should most definitely not say medium. Corrected. Sorry. I hope nobody ripped any models off bases yet...
I'll leave things as they are for a couple of days, then maybe clean up the thread and expunge all evidence of my foolishness  :oops:

45
Twilight / FAQ and Errata
« on: January 26, 2010, 10:02:29 PM »
Since publishing the original set of rules I've had one or two typos pointed out to me, and there are a couple of rules that could do with clarification. I'm going to keep this post sticky and use it to present the FAQ. Feel free to ask questions, or suggest additions. I will try to update the downloadable rules where I can, and make it clear here what has been changed.

Abilities:
Leadership/Command Abilities: A model may only use one Leadership Ability per turn.
Activation Abilities: Can only be used once per activation. However, if they require stamina then they may be used multiple times within the same activation, as long as the model has sufficient stamina.
Combat Abilities: Can only be used once per combat. However, if they require stamina then they may be used multiple times within the same combat, as long as the model has sufficient stamina. These may be used any time the model is involved in a combat, even if it is outside the Combat Phase.
Response Abilities: Can be used whenever the requirements for the activation are met.

Knights:
Both Knight Captains and Knights should be Size: Small.

46
Hasslefree Gaming and Fluffery / Re: Modular Grymn Vehicle Designs
« on: January 24, 2010, 11:05:24 AM »
I had missed this previously, but I'm very impressed! I would never have thought of laser cutting for this type of project, and I hadn't even realised it was a practical option. Well done!

47
Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 15, 2009, 11:21:57 AM »
I've got the rest of the week off - that makes me happy :D
Admittedly I do have to spend lots of time shopping and organising as we are nowhere near organised for our baby's arrival! (another reason to be happy) 2 and a bit weeks to go and we have yet to choose a pram... I'm still trying to deny the existence of Christmas (while still being quite excited about it...).

48
DOD IV (2009) Finished Entries! / Re: Who should win?
« on: November 25, 2009, 11:57:16 AM »
I went for points before looking at the results or reading the thread... can't believe how close it is!
Maybe you should just flip a coin on it?

49
DOD IV (2009) Finished Entries! / Re: Hard Days Night....
« on: November 01, 2009, 04:54:22 PM »
Quote from: Toosh
The little rat that Mike spotted - damn you must have good eyesight! This is from Rackham and I hadn't noticed that the skull actually had an eyeball still in there, which was a bonus when I came to paint it.

I wasn't sure if I was imagining it, so thanks for the close-up! Nice to see you took the time to paint the iris on that eyeball...

50
DOD IV (2009) Finished Entries! / Re: Hard Days Night....
« on: November 01, 2009, 08:31:14 AM »
You and Avicenna are clearly trying to outdo each other! He possibly outdoes you on the painting itself (but that's a close thing), but you've definitely got the hang of this composition lark. The transition from aboveground to belowground is completely unexpected, and I keep looking back at it to see what else I've missed. There's so much more to the scene than I was expecting!

I'll stop gushing over it now, or you'll just think I'm buttering you up to get on with some other painting projects :whistle:

Absolutely love it though.  :applause:

And I almost forgot to mention that I'm very impressed with the OSL on the torch, and the sewarwater, and the dog, and the little rat in the grate that you can just about see from outside (I think?)...

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