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www.heresyminiatures.com (Go To: Heresy Homepage) => Ideas for New Heresy Models => Plastics Fantastic => : Big Boris October 25, 2013, 02:47:50 PM

: Your Ultimate Adventurer Party Combo?
: Big Boris October 25, 2013, 02:47:50 PM
What is the ideal combination of adventurer types, in your opinion?
Let's say I can fit 5 or maybe 6 models onto one plastic frame for a boxed game, what should they be?
The Classic Combo here would be Barbarian, Elf Ranger, Dwarf Fighter (or a Cleric of some race), Human Wizard, Human Thief, but if I was running a game of NetherHells I might look to use a Dark Paladin, Necromancer, Assassin, Half-Ogre Barbarian, Warlock, Thief (so amoral, those Thieves) and so forth.
: Re: Your Ultimate Adventurer Party Combo?
: Curious Plankton October 25, 2013, 03:13:55 PM
Would the classic combo not include a halfling thief? I like the inclusion of the barbarian. Then elven/gnome mage and dwarf cleric/paladin. Rounding out with a fighter or ranger probably human.
: Re: Your Ultimate Adventurer Party Combo?
: Bungle October 25, 2013, 03:56:25 PM
Netrunner, Solo, Nomad, med-tech, fixer,  and another solo.  :wink: :whistle:
: Re: Your Ultimate Adventurer Party Combo?
: Brandlin October 25, 2013, 05:23:53 PM
Five brunettes and a redhead :)
: Re: Your Ultimate Adventurer Party Combo?
: Gangrel October 25, 2013, 07:49:22 PM
My ideal combo (and I'll freely admit reality could be an obstacle to this) would be to have a degree of customisation, whether it be interchangeable arms or several options. That way the elf could have a bow as a ranger or a staff as a mage. The only fantasy RPGs I play these days are Gloranthan RuneQuest (which has its own style) and Tunnels and Trolls which tends not to have the racial cliches regarding classes. If they were set up such that there was a degree of choice then I'd be far more likely to buy them. All that said, if there were humans, elves, dwarfs, and a tiny, tiny fairy with options along the lines of sword, axe, club, spear, dagger, staff and wand then I'd be in there like a shot.
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 25, 2013, 07:58:53 PM
Sounds like one extremely well-armed fairy...
: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 25, 2013, 08:12:32 PM
If you were going for evil adventuring party definitely black guard, dark elf assassin and necromancer, maybe some sort of demon worshipping sorcerer, or perhaps a witch doctor?
: Re: Your Ultimate Adventurer Party Combo?
: Gangrel October 25, 2013, 08:39:57 PM
Sounds like one extremely well-armed fairy...

Yep, don't mess!
: Re: Your Ultimate Adventurer Party Combo?
: Bahir October 25, 2013, 08:46:40 PM
With a monk and a bard as an add on or booster pack perhaps?
: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 25, 2013, 09:14:16 PM
And if it was an evil bard, give it an accordion or a recorder. :D
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 25, 2013, 11:48:43 PM
For an evil Bard, I wanted to do a Marilyn Manson style one. I reckon Bards who went with Song Spells would have magic wands that they sing spells into ie a microphone, but they could be upgraded to using a whole mic stand ie staff; a Bard who used Music Magic would have a magical instrument (eg 'The Lute Of Searing Licks', 'Bongoes Of Puppetry', 'The Shattering Flute ') and both kinds could use a Booming Box to amplify their spells (takes one whole turn to set up, doubles the effects of a spell, but first action in next turn must always be the activation spell "1,2...1...1..1,2,1,2..." however the Bard could hire a Henchman to do this for him and reduce the time for setup down to the one turn...)

Bards would get a lot of silly spells that are there for the fun mental images - 'Mosh' (increased attacks for Heroes OR all Enemy in adjoining squares to other Enemy start attacking each other), 'Crowdsurf' (Bard may Move over any other models as if squares were empty, but may lose items/gold) 'Daaaaay-oh' (one Enemy model misses a turn while it becomes locked in a Call and Response sing-off with the Bard) 'Strut' (All Enemy must re-roll any attack dice as they are distracted by the Bard's curious movements - requires empty spaces either side of the Bard) 'Bummed Out' (Enemy model becomes depressed by the Bard's terribly sad song and sits down, thinking about it's life choices. Spell may need a better name.) 'Fusion Lick' Searing sonic waves of pure, awesome Bardic Magic fry the victims' brains, causing 1 dice of damage on each model in front of the Bard. Victims' heads explode with glee.
etc
: Re: Your Ultimate Adventurer Party Combo?
: Dethkor October 26, 2013, 01:59:25 AM
however the Bard could hire a Henchman to do this for him and reduce the time for setup down to the one turn...)


Special henchman, the Roadie  :wink:
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 26, 2013, 08:49:13 AM
 :punk:
: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 26, 2013, 10:00:43 AM
"Daaaaaay o" makes me think of beetlegeuse all the time.
: Re: Your Ultimate Adventurer Party Combo?
: Carcharoth October 26, 2013, 10:27:29 AM
Evil adventuring party - make it something unique and distinctly netherhells.
Always good to turn cliches on their heads if you can.

If they are for a board game then please don't make them variable - single part models (or two parts with a simple plug).  If I get a board game I want to play it immediately rather than spend a week assembling lots of fiddly minis. If it's a miniatures game, then that is somehow a different thing...
The recent plethora of board games through kickstarter have given plenty examples of both good and badly thought out games...
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 26, 2013, 11:23:56 AM
They would be as one part as possible as once you start having separate bits it eats up extremely valuable mould space for little gain. I'd happily do individual sprues of multi-part barbarians, wizards, etc if people paid me to get the moulds made, though!
: Re: Your Ultimate Adventurer Party Combo?
: Brummie October 26, 2013, 11:56:43 AM
You now what. There is a severe lack of Good proper size Gnomes of all character archtypes. Reaper ones are huge. Otherworld do only 3 a male/female fighter and an Illusionist thief. Its like a thread over at the OW forums a guy post up a load of pics of his adventurers and everyones frothing over a OOP Citadel Gnome!
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 26, 2013, 12:58:22 PM
How big is a gnome supposed to be, though? They're like the netbook of RPGs. Not as big as dwarves, not as small as halflings... mine were going to be like Yoda, with big heads and pointy ears, although it also sort of makes them look like the Dungeonmaster from the 80's D&D cartoon.
: Re: Your Ultimate Adventurer Party Combo?
: notsoninja October 26, 2013, 01:13:58 PM
Ok so it's seven figures but my ideal set would be:

Human Fighter, Cleric, Magic User, Thief  and generic/non class specific Dwarf, Elf and Halfling.

A separate set of male and female figures above would cover all bases for the Classic/Basic (pre AD&D) version of *cough* "The world's most popular fantasy roleplaying game"

I can dream right?

Bruce
: Re: Your Ultimate Adventurer Party Combo?
: Curious Plankton October 26, 2013, 01:36:10 PM
How big is a gnome supposed to be, though?

This is like one of those questions like - if a tree fall in a forest and no one hears it...
Your universe your rules really.  Personally gnomes for me are shorter tubbier dwarfs with bigger ears and noses
: Re: Your Ultimate Adventurer Party Combo?
: Inso October 26, 2013, 02:29:43 PM
Fantasy: Human Wizard, Elf ranger/healer, Human Barbarian, Halfling thief, Dwarf fighter and Dwarf engineer.

Sci Fi (landing party): Human leader, Alien brute (heavy scaled lizardman), lithe mystic (female human or alien), Dwarf technician, Robot heavy-gunner, Alien pilot (with extra arms... possibly ape-like and hairy).

All of them either sex unless specified.
: Re: Your Ultimate Adventurer Party Combo?
: Brummie October 26, 2013, 06:46:03 PM
How big is a gnome supposed to be, though? They're like the netbook of RPGs. Not as big as dwarves, not as small as halflings... mine were going to be like Yoda, with big heads and pointy ears, although it also sort of makes them look like the Dungeonmaster from the 80's D&D cartoon.

For somewhere between Dwarfs and Halflings but with typical Gnome features big nose.
: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 26, 2013, 08:02:18 PM
Stonehaven made a huge range of gnomes on kickstarter. Probably the most comprehensive range out there. More like little elves though. Smaller than dwarfs
: Re: Your Ultimate Adventurer Party Combo?
: alrith72 October 26, 2013, 08:08:55 PM
classic party for me would be Dwarf fighter, human cleric, elf mage and Halfling thief. If I had to add two more it would be a half orc barbarian and a half elf ranger. There's no school like the old school  :smile:
: Re: Your Ultimate Adventurer Party Combo?
: Brummie October 26, 2013, 11:07:46 PM
Stonehaven made a huge range of gnomes on kickstarter. Probably the most comprehensive range out there. More like little elves though. Smaller than dwarfs

Yeah I like maybe one or two but they are very elf like
: Re: Your Ultimate Adventurer Party Combo?
: Carcharoth October 27, 2013, 07:38:07 AM
Big Boris.
Van Halfling.
Brother Bude and Shae.

I'm not sure if you would be allowed (or want) to use the spyglass figures, but Shae would fit very well as the elf archer archetype. Not to mention the fact that it never hurts to have some eye candy...
I think a cross wielding robed cleric would also fit nicely in netherhells, but something you would probably resculpt yourself.
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 27, 2013, 08:20:36 AM
Those Spyglass ones are mine now, but it's of little matter as I'd still hvae to sculpt her in 3-up form myself! Yes, clerics will be most useful in Netherhells forthier anti-demon defensive powers.
: Re: Your Ultimate Adventurer Party Combo?
: Steel Penguin October 27, 2013, 06:17:21 PM
Brian blessed like dragon mage, ( wings optional) 6-7 foot tall, well built , should seem like hes SHOUTING, Staff and long sword.
elven thief,  leather jerkin, and leggings, upper arm and upper leg plate mail, combat boots, long sword, longbow, light mace, climbing rope, grapple and pickaxe/mattock.
Gnome Ranger, cross bow and short sword, with an animal companion who big enough to carry him.
Amazon fighter, long bow, long Sword, fighting claws. scale / plate armour mix, waist / knee length hair. should give the impression of being stronger that her good looks.
human cleric / paladin hand a half sword, plate, big cloak,  ( both the chest piece of the armour and the cloak are big free hand areas for a symbol)
Dwarf warrior, chain / scale mail, sword and shield, cross bow.
: Re: Your Ultimate Adventurer Party Combo?
: Brandlin October 27, 2013, 06:27:45 PM
Human-like Demi-god wizard
Annoying elf prince/bowman
Human ranger(secret heir to a major nation)
Human fighter/steward to said nation
Noble dwarf warrior (wrongly used for childish heightism jokes)
Half lying thief(very low level, zero experience)
Three hobbit henchmen and a pony.


: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 27, 2013, 06:45:55 PM
So what is the reason for three ups?
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 27, 2013, 07:04:01 PM
For some reason it's still the case in the UK that they work from original copies of the work at 3 times the size, which are then reduced in size and inscribed (in the same motion) into a steel block using a pantograph. Not entirely certain as to the benefits of this, but apparently it's how it's done. 3x the size is normally used, but for something like the dragon where such a size would be too difficult to fit under the pantograph arm, they might work from 2x or even 1.5 times the size. Yes, I asked about it... :angel:
: Re: Your Ultimate Adventurer Party Combo?
: Buggrit October 27, 2013, 07:39:07 PM
"Daaaaaay o" makes me think of beetlegeuse all the time.
Makes me think of Stan Freburg... http://www.youtube.com/watch?v=gNtdCsWhFic
: Re: Your Ultimate Adventurer Party Combo?
: Big Boris October 27, 2013, 07:43:08 PM
(http://i4.mirror.co.uk/incoming/article1729016.ece/ALTERNATES/s615b/Freddie%20Mercury%20-1729016.jpg)
: Re: Your Ultimate Adventurer Party Combo?
: beefcake October 27, 2013, 08:18:49 PM
For some reason it's still the case in the UK that they work from original copies of the work at 3 times the size, which are then reduced in size and inscribed (in the same motion) into a steel block using a pantograph. Not entirely certain as to the benefits of this, but apparently it's how it's done. 3x the size is normally used, but for something like the dragon where such a size would be too difficult to fit under the pantograph arm, they might work from 2x or even 1.5 times the size. Yes, I asked about it... :angel:

So basically it just makes it easier at the copying end of it. Sounds very technical.  :mesostupid:
: Re: Your Ultimate Adventurer Party Combo?
: C_M_Minis October 27, 2013, 10:50:03 PM
If they was in plastic wont it be possible to do multi options on the hero's?
Good/Dark representations could be as simple as a different head or weapon.
As an example:

Human warrior body -
Swords: 'good warrior' 'Generic' (lions head design on sword handle, clean and professional looking)one handed/2 handed
              'Dark warrior' 'chaotic' (leering faces on hilt, spiked ect)style sword/2 handed

This could go a long way just basing the body (torso and legs) as a frame, such as 2 head options, accessories ect ect

I would love to see a Demonology Wizard with Demonic familiars  :smile:

A counterpart could be some kind of cleric option or wotnot  :P
: Re: Your Ultimate Adventurer Party Combo?
: Balgin Stondraeg November 25, 2013, 03:36:34 PM
Let's say I can fit 5 or maybe 6 models onto one plastic frame for a boxed game, what should they be?

2 frontline fighter types
1 sneaky thief guy
1 crossbowman/archer
1 wizard
maybe one priesty magic guy too

Of the two frontline fighters one would be more aggressive and the other more defensive (and by defensive I'm talking table control & protecting the others rather than fully suited up in plate mail). The aggressive one might have a two handed weapon or two weapons or he could be sensible and sue a shield like the defensive guy (but in a more aggressive/careless manner).

You'd also want about two thirds of the group to be human. Maybe half at the least.

Hope that helps.

Sounds like one extremely well-armed fairy...

You haven't seen Tunnels & Trolls fairies :).
: Re: Your Ultimate Adventurer Party Combo?
: Balgin Stondraeg November 25, 2013, 03:45:19 PM
For an evil Bard, I wanted to do a Marilyn Manson style one.

To the very best of my memory Rjjagnjjar Hhjellstrjorm, Dwarven Bard (all the J's were silent) dressed in black studded leather armour with a silver skull shaped codpiece. He had an axe that was a guitar (or a guitar that was an axe, people weren't exactly certain) and made use of such spells as Summon Instrument, Pyrohtechnics, Obscuring Mist and some very foul lyrics indeed.

He was a rather memorable character (and thankfully not one of mine).

: Re: Your Ultimate Adventurer Party Combo?
: Balgin Stondraeg November 25, 2013, 03:51:12 PM
Of course, for a sci fi sprue we should have the Astronautical Reclamation & Salvage Engineers (http://forum-of-doom.com/index.php?topic=17063.0)  :whistle:.