Ok, using the link BB posted and Solkan's wiki, is this about right? Please forgive if I've got something wrong, I've not made an SW sheet before:
Sgt Anton
Agility:D8
Smarts:D4
Strength:D6
Spirit:D6
Vigor:D8
(5 points)
Athletics (Strength) - D6
Fighting (Agility) - D10
Healing (Smarts) - D4
Investigation (Smarts) -
Knowledge - Battle (Smarts) - D4
Persuasion (Spirit) - D8
Pilot (Agility) -
Shooting (Agility) - D6
Stealth (Agility) - D4
Survival (Smarts) - D4
Tech (Smarts) -
(15 points, +2 from minor hindrances)
Edges: First Strike, Luck
(1, +1 from major hindrance)
Hinderances: Arrogant (Major), Mean (Minor), Quirk - Ambitious (Minor)
Grymn:
Resistances: Grymn add +2 to any roll to resist poisons, heat, cold and other environmental effects at the Storytellers discretion.
High Gravity: Grymn suffer no penalty for High Gravity, and the penalty for Very High Gravity is reduced to -2
Equipment: No prices given in the sheet, but I assume we'd be starting with basic kit eg. Grymn standard armour, pulse pistol and sword in Anton's case?