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fear_the_squirrels:
She hit the maximum allowance for phpBB posts.  Programs behave weird when you feed them more then they expect.  I believe it was even cut off.  Since any edits I do to it get chopped off.  

So you may wanna check that everything got posted Ink.

edit:: Fixed it.  Though again, the maximum was hit.  I dropped some line breaks to make room.  But it still seems to cut off at the end.  But, the rest of the posts don't go all funky.

-Chris

ink the troll:
I'll check later, completely forgot about this - repost of the rest will follow in new reply. If not for the zombie game topic I probably still wouldn't have remembered.

And by the way you seem to have forgotten the letter 's' at the beginning of your first sentence: She hit the maximum allowance...
Not that it matters much, quite a lot of people think I'm a guy. I can actually hear my grandma for the umpteenth time suggesting I should stop wearing men's shirts all the time and put on a nice dress. A thing even more ridiculous than nonalcoholic beer and not a pretty sight I'd say. Nothing I'm ever gonna try to find out more about, some things are better left in the misty realms of theory.

ink the troll:
quoted from the old FOD:

Here, the Creator is intervening for the first time. And he casts down Darkness. But he didn't destroy the Demonlords that form the caverns, Light and his Archangels did. In fact the Creator can't have done anything to the Demonlords, or this would be the second time he intervened. Perhaps 'that were' would be better than 'he had'.
But the Creator is a seperate entity, above both Light and Dark (both of whom where created by the Creator). So I'm referring to instances when Light is referred to as the Creator (who actually created Light and Dark). Or where the Creator is given credit for actions carried out by Light (regardless of whether this is "Light" the being, or the forces of Light), actions that the Creator (the Supreme Being) had nothing to do with - other than as an observer.

It's is important to remember that the first few sentences describe the Supreme Being, followed by his servants Light and Dark - three seperate entities. Light is not the Creator.

Feedback

In particular, weapons and armour will be required, as will balanced non-pc races of all descriptions, eventually.

The thing to bear in mind is that the stats as presented are reflecting human maximums. A human with a STR of 100 would be the strongest man in the world, like the guys in the the TV programme every year that lift cars up and throw rocks onto pillars. But there's nothing to stop an ogre being STR 200 because its not human!

2)It might not be fair, though, to have this much damage available on the early stages . I don't think i've pointed it out strongly enough in the rules, but monster health is NOT worked out the same way as PC's. The stats on the example character sheets inthe pdf's are for PC's who have the extra drive of heroes and thus better health. Monsters such as kobolds or regularorcs, will have a HLT that is not STR+TGHx3 or what have you. A kobold will likely only have Str 15, TGH 15 and HLT 40. A troll will be a fiendish challenge for an advanced hero, never mind a starter. I was thinking MS 40, RS 10 RCT 30, DET 60 STR 120, TGH 150 INT 40 and MNT 45, LD and WLP of 30 if at all (it doesn't really need those stats) I'd give it 2 action points as it's lumbering. It's OR would be 22, DR 22 also (i'm including the thick chitinous scales in it's TGH). Its damage would be 2d6 (claws) with a mod of x 10. So it'll do 20-120 damage with a sweep of its claws. It's got 2 actions to use in a combat phase so the most damage it could do to one person would be 240 points in one turn. Now, your basic starter human hero has an average HLT of 140 assuming reasonably good dice rolls. So if he goes up against a troll by himself, he should be expecting a good beating followed by a light lunch (for the troll) His one advantage is that the troll is going to be slow ( i may have to make a special Lumbering rule), so he should be able to move in, make one attack and then move out again before the troll gets to attack, but if he gets cornered, he's dead. And htis isn't an ancient troll, it's a young one. The normal response for a starter hero on seeing a troll should be one of fear. by the time he's got a magic sword, armour and potions the hero should be still wary, (but by this point he's probably going to be facing not just one troll but a whole family, or possibly an ancient momma Troll0. However, here's the point you wanted: the effects of all those rings and thigns are worked out 'in town' so the hero's OR, DR STR etc should be pretty stable during the game itself. The only modifiers will be potions, which we can keep reasonably easy to work out the effects of.

You can also alter the actual bonus of hte potion to d3x10 or whatver, is wished. Or perhaps the potion only gives a mod bonus, or only gives a STR bonus for one combat turn, or whatever. This will be covered when magic items are catalogued at a later date.

Rings and things: Tell the wearer that only one magic item of a specific type may be worn and benefitted from at a time. If the wearer has a crown of light, a cloak of mist, a ring of howling and then puts on a ring of strength, then, in addition to already doing an impression of a lighthouse on a foggy night at sea, he won't gain any benefits from the second ring until he takes off the first one.
Another way to do this muight be to use the various restrictions of the magic items. I will be assigning levels to them, so that a particularly useful item can only be used by heroes of a certain experience. eg

A thought occurs, though - you're not playtesting the rules 'as are' - you've added in magic items and things of your own which are bound to cause problems because we haven't yet determined that the rules themselves are balanced without them. You're also using huge scary monsters! You need to play using simple non-tooled up heroes and simple enemies such as orcs, kobolds or other humans, just to make sure that the rules themselves works. Magic items then need to be put in in such a way that they won't lead to what your friend was worried about, the over-powered gameplay thing. It's dull but it's what playtesting is about - we establish the basic ground level, then add the rocks on one side or the other and see if the level tips over one way or not.
When the heroes get to face off against Azaroth properly , they'll likely be level 100 or something. They'll have been playing for AGES to get that far, unless you really hate them and are trying to kill them off. Fallen Ones are the Ultimate Villain, immortal and hugely powerful. They can shatter rocks with a punch, summon demons at a whim and boil a man's blood with a look. If your heroes are good enough to beat one of them within only a few sessions of adventuring, something is wrong somewhere!
So by the time they do face off against a Fallen One (where you aren't just toying with them, eg bit of a fight , the fallen one's purpose is defeated and it smiles wryly before promising them a return bout later and disappearing grandly. I'll type more about fallen ones in a new thread.) they should be able to play the game without even looking at the combat table.

However, i realise that you need some 'puny' enemies to play against, so I'll write some non-npc monster stats this weekend based on the average human vs average monster scale.

PS remember, STR 100 is as strong as the strongest 'pureblood' human in the world. Trolls are stronger! Most of the man-sized enemies the heroes face will be within the 01-100 frames but the larger monsters are special, a little sauce to make things interesting for everyone.

I'll also put some magic spells up for level 1 wizards this weekend.

Magic

The idea is to balance magic so that it is the equivalent of fighting or shooting at each level of play. So at level one, the spells will be the same as a bow or crossbow, or can make the caster into a worthy adversary for a combat turn or two.

I also need to work out how much Mana each spell should cost. Things like 'heal' , at the first level, will need reasonable amounts of energy to use to stop the heroes dying straight away, but so that things look a bit more risky towards the end of the session because the wizard is running low on Mana. Should he be saving it to heal his friends and himself, or using it to blast fireballs at the enemy?

As an exampkle, I would say that a level one spell of choice would be Fireball. This would take 2 actions to prepare and cast in a combat phase, and would use, say, 10 mana. It would do 2d6 +1 damage and have a STR of 50 to add towards the MagicOR of the caster. Which should make it about the equivalent of a bow.

I intend to allow staffs and wands to be 'charged' with spells, costing less mana to cast per spell (half) giving wizards a bit of help when fighting monsters.

This is all sketchwork, does it sound reasonable?

The five elemental schools of magic are Fire, Ice (water), Lightning and Earth (rocks, metal and stone) and Wood. Wood is given a separate category from earth deliberately. The chinese have it as a separate element in real life.

Then you have Necromancy, Demonancy, and more general Dark magic, also the so-called White Magic, the healing spells and so forth.

At each level, the wizard gains a huge amount more mana and so spells will cost a huge amount more to cast at higher levels. A level 2 fireball would cost 20 mana and do 3d6+1 damage, still taking 2 actions to prepare and cast (which is one fireball cast in one turn, two cast the next combat turn, btw)

Obviously, spells that cause more damage need to drain the caster's mana resources more in relation. otherwise everyone will be using the same spells all the time!

Also, there are going to be three classes of magic-users

1)wizards, who have learned their spells through education
2)sorcerors, who are naturally gifted magic users that need not learn spells from books and scrolls.
3) warlocks. Individuals who are able to use their own bodies' natural magical energy, chi, to ewnhance their attacks or make short range blast attacks. think Dragonball Z and you won't be far off...

fear_the_squirrels:

--- Quote from: ink the troll ---
And by the way you seem to have forgotten the letter 's' at the beginning of your first sentence: She hit the maximum allowance...

--- End quote ---


 :oops: Fixed it.  My deepest apologies.  I'm uh....  iya... I uh.....  Is that a server I hear crashing?  Gotta go!

*Yoink*

-The Other Chris

Custom_Hobby:
Will there be dragons?

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