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Help Playtest the new version of the Netherhells Game! (It's simple and easy)

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Big Boris:
OK, I have the first draft of the Basic Netherhells rules done: they're lacking a few tables here and there etc. But there's enough here to give you an idea of how to play the "Basic Netherhells" game. Have a look and see what you think:
docx format
doc format
pdf format

Ideally, if you are a member of a gaming club and have some of the old Warhammer Quest boards or heroquest or the D+D board game or what have you, could you please give this a few runs through (you'll need to mock up some dice or use D6 as detailed in the rules, and also work out a few small groups of Enemy models to fill your dungeon rooms with). I'm hoping it will be fun.

Ryan:
looks good :applause:

one thing i would like to point out is that wounding an opponent will be harder than deathball because of the difference in the dice, deathball having a 2/6 chance of a  saving a wound and the dice of doom seem to have a 3/6 chance, this could however be be altered quite a bit by the stats of the hero's/monsters

Big Boris:
:metoo:
I've uploaded the latest version, just now (So you all have to re-download it, sorry). I've added a couple of clarifications here and there that I forgot about, like line of sight for shooting. But the big changes are new spells, traps, searching, stats for ranged weapons, arbitrary stats for Heroes and Enemies, ganging up in comnbat and so on. Oh, and there's some pics of what I hope the dice faces will look like, subject to a satisfactory resolution being available.

I really need someone with suitable gaming scenery (and two or more friends, or one friend who can control four or so heroes at once) like those old WHQ boards or the D+D game boards or what have you, to playtest the rules using substitute dice and see if it all works smoothly or if there are jarring inadequacies etc. All the monster stats might be well out of whack, for instance, for the basic game - you should be able to get through a whole session and scrape through without dying if you're lucky. Trick is finding out the right balance of monsters etc to use. Too many and the heroes will be creamed pretty quickly. too few and it's dull. Therefore, since this will be a community-generated game, people should feel free to come up with any maps, board artwork, quest ideas, Magic Item tables etc they can think of.

I'll be working out some sort of generation table for random monsters and stuff at some point, but I'm about wiped out for today. Takes a lot of thinking through, this rules-writing malarkey!

Everyone please have a look at the new version and ask any questions that spring to mind if they aren't covered in the rules or made clear enough.
ta muchly
Andy

Bruenor Odinson:
I could do that I still own all my Heroquest stuff.

Ryan:
Had another quick look an i like the dice :thumbup:

One thing that did stand out was the hero's, they don't seem to have been done to a set points or points buy system, so some adventures will be overall better to play as in neatherhells.

Also me and my small gaming group would be happy to playtest anything for you,and we have enough scenery from playing hours of DnD

just let me know if you want us to give it a playtest

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