Author Topic: Zombie Game  (Read 7022 times)

Offline Malebolgia

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Zombie Game
« Reply #25 on: May 23, 2005, 10:45:21 AM »
I had thought of a quick and simple game once for our club. Maybe you can use some rules for your game. Here it is:

BRAAAAAAAINS!

It is the year 2020. One year ago a satellite was sent out by NASA towards Venus for scientific research. The satellite encountered strange levels of radiation there and NASA decided to keep the satellite away from earth. Unfortunately this signal never arrived. We do not know why. The satellite returned to earth, just like it was programmed to do. Once it entered our atmosphere, the radiation was released unto us.
At first we did not understand what happened. Our friends and family went crazy and turned against us. They would try to kill us with their bare hands and then eat us! It was horrible and confusing to say the least. Each human that fell rose to become one of the flesh eaters. We ran and tried to hide from them?but there were too many and they never tired. Our numbers dwindled and slowly we were loosing the battle. At this time there are few places left where we try to oppose them. How much longer can we resist them??

The Game
Welcome to BRAAAAAAAINS! In this game a small group of elite soldiers are located in an area infested with zombies. Their mission is to get to the building in the centre of town in time so they can escape with the helicopter. The zombies will try to prevent this and add the soldiers to their numbers.
In order to play this game you will need the following things:

-5 suitable soldier models
-24+ zombies
-At least one building, which is approximately 5x5 inches square. It should contain 1 door and windows on all sides. The building needs to have a roof on which models can stand.
-A couple of eight sided dice (D8 )
-Measuring tape marked in inches
-Ammo tokens (which can be found at the end of this document)

This game should be played on an area which is 4x4 foot square. The required building is placed exactly in the middle of the playing area. Players can decide to add more terrain if they wish. The type and amount of terrain does not matter, but more terrain makes it harder for the soldiers so do not overdo it. The soldiers are placed in the middle of one of the table edges.

The goal
The Soldiers must reach the central building and must be on top of the roof at the end of turn 10. If at least one soldier is alive at the end of turn 10 and is located on top of the roof, the soldier player wins the game. In any other case, the zombie player wins the game.

The Rules
The game is divided into turns. Each turn is divided into the following parts and these shall be discussed in the same order:

-Soldier movement
-Fresh Meat
-Zombie movement
-Soldier shooting
-Assault

Soldier movement
The soldiers can move up to 8? each turn. They can move in any direction and can make as many turns as they wish. Difficult terrain doubles the amount of movement. The following list of items count as difficult terrain:
-windows, ladders which lead to the roof of a building, woods, rivers, bushes, rubble, ruined buildings.
Players should agree before the battle what terrain counts as difficult terrain and what does not. If a soldier moves into base contact with a zombie it counts as ?charging? (see the ?Assault? part).

Fresh Meat
At the start of this part three zombies will appear in the middle of each table edge. There is no limit to the amount of zombies on the table, but if you run out of zombies, no new zombies can be placed and you must wait until more zombies have been destroyed before being able to deploy new zombies.

Zombie movement
The zombies must move up 6? towards the nearest soldier each turn. The zombies are trying to eat their brains and can ?sense? the soldiers. Therefore they must always move towards the nearest soldier and must make the shortest route possible. Zombies suffer from the same movement penalties as the soldiers when moving through difficult terrain. Zombies cannot hide and the zombie player may not deliberately hide zombies behind cover. If a zombie moves into base contact with a soldier it counts as ?charging? (see the ?Assault? part).

Soldier Shooting
There are five soldiers and they are armed with different weapons. Three of the soldiers carry an M-20 Assault Rifle and one carries a ?M-70 Machine Gun?. Their leader carries a ?Desert Eagle?. All soldiers also carry a Beretta pistol as sidearm.
These have the following profiles:

Code: [Select]

Weapon     Short Long Modifier Shots/turn Ammo
M-20 AR     10   20   +1      3       15
M-70 MG     15   30   +1      5       30
Desert Eagle 6    12   +3      2       20
Beretta     5    10   +2      2       10


Short: This denotes the short range of the weapon. If a model shoots at a model and that model is within short range, it will gain a bonus on its dice roll, equal to the ?Modifier?.
Long: This is the long range of the weapon and is also the maximum range the weapon can shoot. No weapon can shoot further than their Long range. Soldiers shooting at zombies at Long range get no modifiers on their dice roll.
Modifier: The modifier is added to the dice roll to see if any shots hit when the target is at short range.
Ammo: This shows the amount of ammo each soldier has for his weapon. For shot you make, mark off one ammo. Once a weapon runs out of ammo, it cannot be used anymore during the game.
Shots/turn: This shows the maximum amount of shots a weapon can fire in a turn. Soldiers can shoot less, but never more.

If a model wants to shoot, he must declare how many shots he will fire and at which targets he fires. For each shot fired he will hit on a 6. This may seem low, but represents the fact that zombies can only be killed by headshots. Zombies that were hit are removed from the game and count as casualties.

Assault
In the assault part any close combat fights will be worked out. If there are no zombies in base contact with soldiers, you can skip this part and continue with the next part. If models are standing on both sides of a window this also counts as close combat.
Both players roll a D6 for each model they have in a combat. If one or both sides have multiple models in the same combat, players roll 1D6 for each model and pick the highest score. Models that have ?charged? get a +1 bonus on their dice roll. Soldiers with Berettas or Desert Eagles can use these to get +2 on their dice roll, but they will loose D6 ammo after the combat.
The side with the highest score wins the combat and kills one enemy (in case of multiple models, the winning player may choose which model is killed). In case of a tie, the soldier player always wins the combat. Zombies that were killed are removed from the game. Soldiers that were killed by zombies are placed on their side. They will rise at the start of the next turn as a fresh zombie and count as ordinary zombies from then. They will never use their firearms and will behave like any other zombie.

Example: a soldier is in combat with two zombies. The zombies had charged the soldier and thus get +1 modifier on their dice roll. The soldier has a Beretta and decides to use it for a +2 modifier on his dice roll. Both sides roll a D6: the zombie player gets a 1 and a 4 and the soldier gets a 4. The zombies had charged so their final results are 2 and 5. The soldier had used his Beretta and his final result is a 6. The soldier wins and kills one zombie. After the combat he rolls 1D6 to see how many ammo he has used in the combat. He rolls a dice and sees he has lost 5 bullets. He now has 5 bullets left in his Beretta.

Important Notes
-Zombies can climb the ladder and climb on top of the roof. This cannot be stopped by soldiers (they cannot block the entry point).
-The ladder, leading to the top of the building, is located in the middle of the building.
-The door is open and cannot be closed. The soldier player can only block the entrance with his own models.
That is not dead which can eternal lie,
And with strange aeons even death may die."

The Call of Cthulhu
H.P. Lovecraft

reynaud

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Zombies miniatures
« Reply #26 on: June 27, 2005, 11:23:36 AM »
Who produce zombies miniatures compatible, in size, with Hasslefree zombie hunters?

What about http://cold-war.co.uk/ COLD WAR MINIATURES?

ciaO from Lake Bracciano ... pietrO

Offline ink the troll

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Zombie Game
« Reply #27 on: June 27, 2005, 05:50:49 PM »
Any news on how the game developing comes along?
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jonny tight lips

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Zombie Game
« Reply #28 on: July 19, 2005, 07:03:57 AM »
we made a game like Malebolgia's ...

it was set in a mall/shopping center and you have a group of sevivors , 1 sevivor for each player ...

all the zombies are asleep .. but only if you go into shops or were they are asleep you wake them up ,then more zombies will generate there ..

the objective is is also the same .. at the other side of the bord is a helecopter on a platform , its got a couple of army guys stading around it so they can shoot up zombies that get near  :twisted:

oh yeah only 1 servivor can get on the helecopter  :D meaning even if more than one of you get to the helicoptor you got to fight or somethnig to get on it ...

anyway we only played this once but it was quite fun ..

me and my mate had this good idea of going through a building ...  :? he got killed (made a zombie ) and i had a bout 30 zobbies trying to run after me !

the last 2 people that made it to the helecopter had a fight with one shooting the other .. but the games master added a twist to it right at the end and we had a giant deamon apear out from one of the soldiers .. who killed evrything ..even the helecopter  :(

so in the end no one won the game ....it was abit point less but it was fun  :D

jon

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Offline Balgin Stondraeg

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Zombie Game
« Reply #29 on: July 19, 2005, 11:56:05 AM »
Dead things don't move swiftly if they're relying on the remains of their body to move. If anything they'd move slowly as ligaments give etc. Now if they're spirits (ghosts etc) without a physical body, or are moving by power of will or magic etc then you could rationalise them going faster a bit but if I see a dead thing with a physical body moving quickly I expect bits to be dropping off and joints to break like brittle sticks leaving bits of discarded limbs lying about (which would soon make motion impossible). Thus any sane necromancer would not attempt to make his skeletons and zombies go faster "because they'd last a lot longer if he was patient and let them walk".
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Zombie Game
« Reply #30 on: July 19, 2005, 12:57:28 PM »
Quote from: jonny tight lips
the objective is is also the same .. at the other side of the bord is a helecopter on a platform , its got a couple of army guys stading around it so they can shoot up zombies that get near  :twisted:

oh yeah only 1 servivor can get on the helecopter  :D meaning even if more than one of you get to the helicoptor you got to fight or somethnig to get on it ...


Sounds like Zombies!!! from Twilight Creations. I have it and almost all of the extra sets - you can never have too many small plastic zombies :)

http://www.twilightcreationsinc.com/zombies/

Offline ink the troll

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Zombie Game
« Reply #31 on: January 21, 2006, 07:57:35 PM »
While looking through my bookmarked links for plastic gaming pieces, dice and other gaming material I found the perfect counters for this kind of game: brains
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Offline Wristaction

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Zombie Game
« Reply #32 on: January 21, 2006, 09:13:47 PM »
The least you can buy seems to be 1000, i supose you could keep what you want and sell the rest on ebay and get your money back. :wink:
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Offline ink the troll

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« Reply #33 on: January 21, 2006, 10:39:09 PM »
No, the smallest amount is 25 (there's an extra list with the prices for small quantities). The real problem is the minimum order value of ?50.00.
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The Dark Emissary

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Zombie Game
« Reply #34 on: February 07, 2006, 03:31:04 PM »
i think the idea of a running zombie isnt unfeasible, but it might depend.

I think that when the game starts, all the zombies have been rotting for a significant period, so they shamble, as rigor mortis sets in and their tendons stiffen.  But if someone dies and turns into a zombie, then they should be able to run, for like 3 turns, so they move twice as fast as a regular zombie.  This ensures that when a teammate gets bitten, you shoot him, and they draw some fire from people who dont want a olympic zombie running striaght into them.

Offline Rick

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Zombie Game
« Reply #35 on: February 09, 2006, 10:15:30 AM »
Just downloaded a freebie from RPGnow, the bride of portable hole full of beer. Absolutely hilarious, and a rather good equipment section for d20 rpg, with things like hockey sticks, cricket bats etc. Well worth having a look at, and it's FREE.

I think it's on RPGnow and DrivethruRPG. You'll need to register, but worth it as they have loads of freebies every few weeks.
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Offline shinobi

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Zombie Game
« Reply #36 on: February 10, 2006, 01:13:40 AM »
Have a look at these:

http://www.pm-production.nu/pmp/products/dead_walk_again/index.php
A modern day zombie tabletop game - free download

http://verdammnis.free.fr/index.htm
A supplement for "Dogs of War" with Zombie rules
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fatgoblin

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Zombie Game
« Reply #37 on: February 10, 2006, 01:27:56 AM »
I'm still not sure what I'm going to do with all the zombies I painted but I did take a look around.  Here is a list I compiled a while ago of some zombie games out there.  
http://www.displacedminiatures.com/fatgoblin/article.aspx?id=127

Another one I am considering is Games Workshop's necromunda which is a free download too.  There are zombie-like creatures in one of the gangs which can be used or modified.

Offline shinobi

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Zombie Game
« Reply #38 on: February 10, 2006, 01:49:41 AM »
Quote from: fatgoblin

Another one I am considering is Games Workshop's necromunda which is a free download too.  There are zombie-like creatures in one of the gangs which can be used or modified.


Yeah, Plague Zombies.........

Couldn't Chain Reaction be used as well??
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fatgoblin

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Zombie Game
« Reply #39 on: February 10, 2006, 06:15:57 AM »
All Things Zombie uses the same engine as Chain Reaction unless I'm mistaken

Offline roguetrada

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Re: Zombie Game
« Reply #40 on: July 28, 2006, 11:12:43 PM »
ok i may be pimping myself here but: i'm currently writing a little game, based on the basic mechanics of a F.P.S. game, and halo 2 + xbox live = many hours playing "zombies" or no hours on perfect dark zero playing infected(which is the more official version of zombies, but everyone's sick of it now)

anyway you should be hearing more about this in the next week or two

ok pimping over(why do i always end post in something like that these days?)
come and join my miniatures forum, it's gonna be more for my fantasy combat miniatures game when it's a little more finished

http://anempireofheroes.forumdes.com

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Re: Zombie Game
« Reply #41 on: July 29, 2006, 02:42:47 AM »
if you want a basicset of FPS rules i've nearly finished the BETA version of DeathMatch, shouldn't be to difficult to adapt it into a zombie survival game

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Re: Zombie Game
« Reply #42 on: October 26, 2006, 07:20:31 PM »
hmm.. seem sim not the only one making a zombie game.. eh?

Offline uncle phil

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Re: Zombie Game
« Reply #43 on: March 28, 2007, 12:19:17 PM »
there are a lot of Zombie games out there -came across one called "Dead walk again" you may like to google on.

Here's an attempt I made based on an idea from someone else
http://www.angelfire.com/mech/ironclad/Zombies.html

Guess if I was doing it again I might throw in some of the action point ideas and some of the ideas from "chainsaw warrior"

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