Author Topic: Communal sculpt?  (Read 7046 times)

Nexus

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Communal sculpt?
« on: July 05, 2006, 06:53:07 PM »
There's a similar project going on on CMoN, but it seems to have stagnated. I didn't have the opportunity to get involved in that project, but would be very interested in starting a similar one up and thought that here would be as good a place as any, since quite a few of us knocking about are sculptors in some capacity.

Basically, a group of us sculpt a miniature, each person doing a particular piece or fulfilling a certain task.  When you've done your bit, you send it on to the next person and so on.  Eventually, there's a finished miniature.  I'm not sure what the CMoN project aimed to do with the final green, but I think approaching a caster to have it reproduced would be a good idea, everyone chipping in for costs.  Not really sure about this bit.

Anyone interested?

S1ND3X

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Re: Communal sculpt?
« Reply #1 on: July 05, 2006, 10:04:50 PM »
i'd be up for it
would we get a random bit to do or each decide on a bit to play to our strengths?

Offline Klute

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Re: Communal sculpt?
« Reply #2 on: July 05, 2006, 10:13:32 PM »
From my experience with whats going on with the cmon one I would suggest that you do a group of sculpts. Each person doing an individual piece/ figure.
Choose a theme and scale and away you go.

Rays Bat

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Re: Communal sculpt?
« Reply #3 on: July 05, 2006, 10:19:12 PM »
It would probably end up looking pretty pap. You'll have one bit looking like a piece of art and another bit being shoddy in comparison. You'd have to maintain the quality (many have different styles not just quality) and you'd have to stick to a harsh theme rather than have something like Chinese Whispers; start off with pirate long johns, then the next person may want a ninja's mask (had to get the pirate-ninja thing in ;) ) and then a big muscly Conan-type torso and then two soldier arms armed with a BFG.

Offline Captain_Jack

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Re: Communal sculpt?
« Reply #4 on: July 06, 2006, 10:01:35 AM »
From my experience with whats going on with the cmon one I would suggest that you do a group of sculpts. Each person doing an individual piece/ figure.
Choose a theme and scale and away you go.

that sounds best, I'd be up for that

It would probably end up looking pretty pap. You'll have one bit looking like a piece of art and another bit being shoddy in comparison. You'd have to maintain the quality (many have different styles not just quality) and you'd have to stick to a harsh theme rather than have something like Chinese Whispers; start off with pirate long johns, then the next person may want a ninja's mask (had to get the pirate-ninja thing in ;) ) and then a big muscly Conan-type torso and then two soldier arms armed with a BFG.

yeah thats what I would have thought would have happened
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S1ND3X

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Re: Communal sculpt?
« Reply #5 on: July 06, 2006, 10:05:08 AM »
then let's get a theme
what do you guys reckon?

Offline gi6ers

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Re: Communal sculpt?
« Reply #6 on: July 06, 2006, 10:11:44 AM »

what do you guys reckon?

Cthulhu?
Mutants?
Dungeon monsters?

Not that I'm entering or anything..

S1ND3X

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Re: Communal sculpt?
« Reply #7 on: July 06, 2006, 10:30:24 AM »
well rumour on the street is Frothers is doing a Cthulhu contest
and we just had the Heresy monster comp

Offline Klute

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Re: Communal sculpt?
« Reply #8 on: July 06, 2006, 10:35:28 AM »
How about "Wild West" ??? :boing:

28mm obviously.

Oh and Ive moved this to the colouring room. :thumbup:
« Last Edit: July 06, 2006, 10:37:30 AM by Klute »

King_Doberman

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Re: Communal sculpt?
« Reply #9 on: July 06, 2006, 10:40:30 AM »
If your going to do one then I think Mutants or better yet A Mutant Doberman LOL

Offline ink the troll

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Re: Communal sculpt?
« Reply #10 on: July 06, 2006, 11:06:39 AM »
How about "Wild West" ??? :boing:

When commenting on bruenor's chaos squat I mentioned a FOD conversion project 'Mos Eisley goes Wild West' would be fun. It probably would also be an entertaining sculpting theme.

What would be the time frame (although it's somewhat unlikely that I'll be entering)?
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Offline Klute

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Re: Communal sculpt?
« Reply #11 on: July 06, 2006, 11:46:49 AM »
'Mos Eisley goes Wild West'

Perfect. :thumbup:

Nexus

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Re: Communal sculpt?
« Reply #12 on: July 06, 2006, 06:04:08 PM »
Sounds good.  So, where do you all want to go from here, I think I might do a bit of thinking and sketching, and see what I come up with before I start any sculpting proper.

As for a time frame, I'm not sure how long it'd take me personally to go through the whole process, though I've got a lot more free time than most.  As such, someone else is probably better qualified to put a reasonable contraint on the project.  We could, of course, just make it rather open ended, to a reasonable degree at least.

Offline Klute

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Re: Communal sculpt?
« Reply #13 on: July 06, 2006, 07:10:46 PM »
Well if you want them cast then the cutoff would be around 8 human sized figures for 1 mould. Dont quote me on that though. It would be cheap enough for 8 people to combine costs for this and just get a master mould done with a few figures each from it.

I suggest keeping the time frame open until enough figures are sculpted.

Offline cdukino

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Re: Communal sculpt?
« Reply #14 on: July 06, 2006, 07:42:51 PM »
Maybe an idea to ask Andy to do the mould (just a master would be enough I recon for the casts). So he is left with a bit of money to in the end. But only if he feels like doing it. I recon with the move and all that jazz en bussy bussiness he might not be waiting for more workload (for maybe not to much cash for the trouble). Just a thought to keep it in the community.

I might join in depending on theme and finance.

S1ND3X

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Re: Communal sculpt?
« Reply #15 on: July 06, 2006, 10:13:27 PM »
better to go for someone like The Mouldmaker
and say start now (or this weekend) and finish September 2nd
the 8 figures sounds good so i'll edit this list as soon as people confirm they're in
1. S1ND3X
2. Cap'n Jack
3. Justice
4.
5.
6.
7.
8.

also seeing as Kev's super cool weapons are usable commercially how's about we use them, to tie the figures together and to tie them into people's Hasslefree collections?
« Last Edit: July 07, 2006, 07:52:22 AM by S1ND3X »

S1ND3X

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Re: Communal sculpt?
« Reply #16 on: July 06, 2006, 11:04:53 PM »
just a thought, how's about instead of mos eisley goes Wild West, traditional fantasy goes wild west, so Orc Bandits, Dwarf Prospectors, Elf Gunfighters, that sort of thing?

Offline Captain_Jack

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Re: Communal sculpt?
« Reply #17 on: July 07, 2006, 03:09:42 AM »
just a thought, how's about instead of mos eisley goes Wild West, traditional fantasy goes wild west, so Orc Bandits, Dwarf Prospectors, Elf Gunfighters, that sort of thing?

a bit of both, me thinks. Wild West fantasy with a mos eisly twist and a hint of lemon on the rocks.


consider me in on this one
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Offline ink the troll

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Re: Communal sculpt?
« Reply #18 on: July 07, 2006, 07:38:48 AM »
[...] also seeing as Kev's super cool weapons are usable commercially how's about we use them, to tie the figures together and to tie them into people's Hasslefree collections?
That's probably a good idea, especially since not everybody might like sculpting weapons.
Is it "only" those two packs  that can be used commercially: squad support weapons & generic sci-fi weapons?


Theme: I guess Mos Eisly/ Wild West is so all-ambracing that everything from Orcs/ Goblins with big moustaches and Sombreros (just think about the possibilities: Orco Villa & Gobliano Zapata- allthough they'd be rebels not  bandits- or a whole Goblin Mariachi band) to three headed alien strumpets fits in.

I wish I was any good at sculpting then I'd be entering. Oh well, maybe I just gonna make your eyes bleed looking at that unsightly waste of greenstuff anyways. That leads to another thought: maybe keep the project open till December and then -assuming there'll be enough entries- choose via a poll which figs will travel to the mouldmaker.

Another question: what will happen with the figs? Will they be available for a while for everyone to buy (like the FU-UK competition sets), will there only be a few casts of the set for the people participating in the sculpting project?
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Offline justice

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Re: Communal sculpt?
« Reply #19 on: July 07, 2006, 07:41:24 AM »
This sounds interesting... I'd definitely be up for it :thumbup:
It's difficult.
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S1ND3X

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Re: Communal sculpt?
« Reply #20 on: July 07, 2006, 07:56:30 AM »

Is it "only" those two packs  that can be used commercially: squad support weapons & generic sci-fi weapons?

it's all the extra bits baring the wings, so said sally the other day

also i think the idea so far is Sci-fi/Fantasy with a Wild West theme
i think december is a tad far off, i wouldn't want to go for more than 2 months, and that's easily enough time to do 1 figure
i reckon if enough people are willing to chip in we could go for a limited run of figures (possibly followed by more, who knows)

Offline Klute

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Re: Communal sculpt?
« Reply #21 on: July 07, 2006, 08:21:56 AM »
The Hasslefree stuff for commercial use will have it stated on the webpage.

I say forget about casting until some figures are done. I also say leave deadlines out of it, its more fun like that.

What does Nexus think anyway, its his project ?

S1ND3X

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Re: Communal sculpt?
« Reply #22 on: July 07, 2006, 08:23:33 AM »
What does Nexus think anyway, its his project ?
it is indeed, sorry nexus, i was getting carried away :oops:

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Re: Communal sculpt?
« Reply #23 on: July 07, 2006, 10:14:27 AM »
I say forget about casting until some figures are done. I also say leave deadlines out of it, its more fun like that.

agreed
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Nexus

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Re: Communal sculpt?
« Reply #24 on: July 07, 2006, 10:18:53 AM »
Oh don't worry about it, I intended it as a fun communal thing anyway, so a bit of gallivanting off here and there was expected, even welcomed.  Not really my project, more our project  :D

I'm definitely in, first of all.

As for the theme, i propose the name 'weird west', i.e. wild west but...erm...weird.  Basically what we have already, but given a snappy(ish) name.  With regard to weaponry, I'm not sure about keeping the weapons the same, since most in the WW would be outlaws and others who would provide their own weaponry when they need it.  Also, I've just this minute had a cool idea that isn't accommodated by HF's weaponry packs, so I'm doubly iffy on the weapons count.

For casting, I think we ought to see what we come up with before we think about that too much, and like I said before, leave it rather open ended so if people come in late, they can perhaps get involved, etc