Author Topic: Demiurg.  (Read 3985 times)

Offline Inso

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Demiurg.
« on: November 19, 2017, 08:16:03 PM »
To cut a long story short... I quite liked the idea of rock-dwarfs in space so I decided to put some together. I used some bits from various companies and based the troops around GW Kharadron Overlords with converted heads.

These three are the first of the troopers:



They represent (bottom row from left to right) a drone controller, leader and mech. After a little bit of negative feedback, the leader got a trim:



The idea is that each unit has the three troopers above in it and is accompanied by a range of drones; both ground and air based. The first drones are these:



I need to re-base them to match the Demiurg but they are painted and in storage somewhere so I will have to dig them out, at some point, to do it. I also need to tidy up the base of the drone controller that is posted below (the first one of the Demiurg that I have painted):



The next one to be painted will be the mech.
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Offline Inso

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Re: Demiurg.
« Reply #1 on: November 21, 2017, 07:10:38 PM »
Now we have a controller and a mech :) :

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Offline beefcake

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Re: Demiurg.
« Reply #2 on: November 23, 2017, 09:30:51 AM »
Cool. I quite liked the larger head look. Gave it a look of hair. I'm keen to see more.

Offline Inso

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Re: Demiurg.
« Reply #3 on: November 24, 2017, 11:15:16 AM »
I'm glad you like them... there will be more :) .

I've started painting the leader so he should be ready fairly soon :)

In other news... in a moment of drug induced (prescribed painkillers) euphoria, I went online and did some shopping and for some reason, I bought a radio controlled truck. It was cheap (luckily) but it is large and has six wheels.

I have no idea why I decided to buy the thing but, in hind-sight, it probably wasn't such a bad idea. I can turn it into a Demiurg super-heavy transport :) .

The truck is the one on the left and the image on the right is of the shape I quite like... but obviously, the vehicle will be MUCH larger :) . I reckon I can turn it into something quite interesting... with the added bonus that it will be able to move around under its own steam :

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Offline Inso

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Re: Demiurg.
« Reply #4 on: December 10, 2017, 08:34:29 PM »
I have now finished the third Demiurg (the leader):



I have also started work on the army commander:

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Offline Inso

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Re: Demiurg.
« Reply #5 on: December 11, 2017, 07:04:34 PM »
I did a bit of rooting about in storage boxes and have located the drones that I have assembled. 3 just need the bases doing and the other 3 need a lot more work. I have also started the three Demiurg troops for the next unit :) :



I thought I may as well get on with the next 3 Demiurg, seeing as I am sculpting heads for the commander and his driver already... may as well do them all :)
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Offline Inso

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Re: Demiurg.
« Reply #6 on: December 18, 2017, 09:08:43 AM »
The first three drones are now re-based and have joined their Demiurg owners:



I think that each of the drone squads will have six of these large drones in them, with a few aerial drones for spotting and shielding. I haven't decided on which aerial drones I will go for yet... so I will tick along with the big drones and Demiurg for now :) .
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Offline somaticon

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Re: Demiurg.
« Reply #7 on: January 08, 2018, 05:25:49 PM »
Very cool
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Offline beefcake

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Re: Demiurg.
« Reply #8 on: January 10, 2018, 08:03:31 PM »
Those Ghar things really suit these guys.

Offline Inso

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Re: Demiurg.
« Reply #9 on: January 11, 2018, 07:46:35 AM »
Cheers :) . That's what I thought too :) .

I bought a bunch of the Ghar suits a while back and was going to use them as random aliens... but then the Kharadron came out and I thought... Demiurg :) . Sorted.
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Offline beefcake

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Re: Demiurg.
« Reply #10 on: January 11, 2018, 08:42:51 AM »
I reckon the boromite drones would look the part.

Offline Inso

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Re: Demiurg.
« Reply #11 on: February 03, 2018, 03:09:44 PM »
I've been looking at the Boromite drones (and the hauler) and they may join the party :)

In other news, I have been trying to get the project moving by removing the need to sculpt every head. As a result, I decided to try using an old style, Mantic Steel Warrior head (now called militia) and this is what I ended up with:



He is a standard mechanic/engineer and has the usual Anvil Industry weapons and pack. I think the large size of the helmet works very well and I am going to continue with a few more of these :) .
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Offline Inso

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Re: Demiurg.
« Reply #12 on: September 01, 2018, 10:41:14 PM »
It's been a while but I have found some new motivation to continue with this little project :) .

With that in mind, I will bring things up to date with the three more Demiurg:



As with the others, there is a Mechanic/Engineer, a Leader and a Controller (in that order).

These ones are for the Air Guild. The previous ones were part of the Earth Guild.

The Air Guilders run space and air operations, the Earth Guilders run all ground operations and the Subterranean Guild run underground and sea operations. I will be adding more information very soon :) .
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Offline beefcake

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Re: Demiurg.
« Reply #13 on: September 06, 2018, 11:29:18 AM »
Almost painted then :) You'll choose colour schemes to suit the different guilds I imagine.
I bought some of those Ghar suits recently. Well 8 of them, Warlord were selling them at a pound a sprue so I couldn't pass it up. 2 sprues will be for bits and pieces.

Offline Inso

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Re: Demiurg.
« Reply #14 on: September 06, 2018, 12:31:48 PM »
I topped up my supply of Ghar suits as well (another 12) ... like you say, at 1 a pop, it was impossible not to :) .

The Air Guilders are blue and gold... I reckon I may show some off at the weekend ;) .
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Offline Inso

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Re: Demiurg.
« Reply #15 on: September 09, 2018, 02:22:20 PM »
The Demiurg Air Guilders are finished:



There are more images of these, plus WIP pix of the drones I plan to use... and also a major upheaval that will have quite an impact on my hobby time... in this blog post :) :

http://insosworld.blogspot.com/2018/09/the-times-they-are-changin.html
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Offline Inso

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Re: Demiurg.
« Reply #16 on: September 16, 2018, 12:00:37 PM »
I've struggled to get any hobby done this week... but I managed to get out on my bike, so it hasn't been all bad. Since the fly-screen has been added, my bike looks the business :) :

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Offline Inso

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Re: Demiurg.
« Reply #17 on: September 23, 2018, 09:45:53 PM »
The first bit of sculpting for ages. This is a Demiurg Air Guilder with a partial face mask.



I haven't got his two buddies yet (EBay seller hasn't sent what I paid for... dispute ongoing) so I'll get this one painted and see what happens. I have two Mantic helmets ready for the other two (when I get them) so they will have not 'skin' showing. Hopefully the weather will suit a bit of priming action tomorrow... then I can get straight on it :) .
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Offline Inso

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Re: Demiurg.
« Reply #18 on: September 25, 2018, 09:28:15 PM »
I managed to find a pair of Arkanauts to go with the leader... so I now have a fully painted leader, a fully converted mechanic and a partially converted drone controller:



All that is needed (before priming), is a little bit of work on the face of the drone controller (to make him look a bit different to the mechanic) and a small tidy up on the back of his spear hand (to attach the cord properly)... then it'll be back to the drones :) .
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Offline Inso

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Re: Demiurg.
« Reply #19 on: September 30, 2018, 05:58:14 PM »
Not very much has been happening recently... but I have managed to finish an Air Guild, Leader:



... and an Air Guild, Mechanic:



The drone controller is still 'sculpting in progress' so he'll turn up at some point... then it will be all hands to drone painting :) .

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Offline Inso

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Re: Demiurg.
« Reply #20 on: October 04, 2018, 07:18:31 PM »
The last of the Demiurg Air Guild is finished :) :



I still have the drones to finish but I am getting fed up with not knowing the paint-scheme of my existing Earth Guilders... so it looks like I am going to be fishing those out and painting lots of colours on to paper to try and work out what colours I used. That way, once I know, the drones will all look as uniform as the Air Guilders do. I will say that the Air Guild Demiurg, are painted in a different shade of green to the drones... but that isn't a problem as long as they are all painted the same way :) .

I may even assemble the first full unit of Earth Drones... 10 walkers with a mix of assault/battle/bomber/shield configurations... if I can summon the enthusiasm :) .
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Offline Inso

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Re: Demiurg.
« Reply #21 on: October 07, 2018, 10:48:40 AM »
So... the Earth Guild Drones have been dug out, where necessary assembled and then some paint has been slapped on:



They are obviously WIP and the different stages and thoughts on the project are sort of explained, over at this blog post:

http://insosworld.blogspot.com/2018/10/the-wind-has-changed-direction.html
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Offline beefcake

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Re: Demiurg.
« Reply #22 on: October 08, 2018, 09:14:13 PM »
Nice. I did those same weapon conversions as well with the other cheap sprues.

Offline Inso

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Re: Demiurg.
« Reply #23 on: October 09, 2018, 02:55:10 PM »
Cheers :)

I am using the 'horse shoe'weapon from the aerial drones as a shield generator... and any spare of the other weapon will probably end up on some heavy support option at some point :) . It's not a difficult conversion but certainly provides variety.
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Offline beefcake

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Re: Demiurg.
« Reply #24 on: October 12, 2018, 10:22:03 PM »
Yeah, I've used a couple of the Ghar weapons on the Space Crusade Androids to make immortals.