Author Topic: What do you want in a game?  (Read 8926 times)

Offline beefcake

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What do you want in a game?
« on: September 13, 2013, 09:15:43 AM »
Just looking through the Heresy Facebook page. Spotted this. I thought it muight be good to have a conversation here about it too.

Quote
OK, lacking the option to post a poll, you'll have to tell me what miniatures you'd prefer to see in a dungeon-crawl type boardgame. A mix of various eg skeletons, zombies, kobolds, goblins (you'd be looking at one figure per creature type), a themed dungeon ie all undead or all goblins and orcs or all demons.

Bear in mind that a single sprue of injection plastic figures (not the cheaper aluminium-moulded stuff from china that other companies have been using, with the crappy plasti-resin figures that you can't clean up, the 'proper' steel-mould stuff that you have to wait a year to get into production) costs upwards of 70k *per sprue* to allow for the various %age fees involved on Kickstarter VAT, taxable profit etc. This means that every figure has to be an essential component, no room for silly stuff unless one raises a fortune to pay for a specialised sprue. Anything in the box needs to be usable outside of the game (ie in other games) itself to maximise appeal and thus number of backers.

This is all theoretical at the moment, until I've cleared the dragon or have decent help to do the day-to-day stuff like casting and packing etc, to allow me to concentrate on the game creation. But I need to do some audience research to hone things down to the essentials.

I love undead miniatures but that is quite saturated especially with Dwarf Kings Hold. So I'd probably go the Demon range myself and then if there is a first expansion I'd like an undead range. Then probably something like dungeon encounters or goblins.


Feel free to change this to a poll if you want Andy.

Offline Dethkor

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Re: What do you want in a game?
« Reply #1 on: September 13, 2013, 11:50:39 AM »
What ever Mr. Foster goes with, I personally like it when a sprue has extra stuff, like gravestones on an undead sprue or extra/alternate weapons.  Being a "dungeon-crawl" treasure chests/piles, traps, furniture etc.  Maybe magic weapons that are interchangeable with the heroic minis using magnets that can be found in the dungeon.  Nothing to big, just enough to fill gaps in the mould.

Offline Big Boris

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Re: What do you want in a game?
« Reply #2 on: September 13, 2013, 12:38:21 PM »
I could have sworn I posted this on here. Perils of running conversations on multiple locations at once!

Yes, anyone who cares to chip in with thie ropinion, please let me knopw what you would like to see on any potential Heresy boardgame. It'll be dice and cards based rules, I'm not down with this scanning stylus interactive stuff (love to, but don't know where you start).

My thoughts at the minute are fairly traditional in terms of a group of players controlling heroes for the initial game, set in a dungeon full of monsters. Future releases would see the 'heroes' with more trad 'evil' character types, your assassin, chaos warrior, ogre etc but for the nonce the target is three to five wizard/barbarian/dwarf/elf/rogue combo parties to get the rules settled. The cards will be used to draw treasure, traps, wandering monsters, fateful events etc and will be the usual mix of cliche archetypes and humour you've hopefully come to expect from me over the years when I wasn't just wanging on about the dragon and wailing in the corner.

I had assumed people would want to see the usual mix of skeletons, zombies, goblins, occasional demon but the feedback so far on Facebook has been that people are a bit blase about those things (they assume I won't produce any figures vastly different to what they already own) and would prefer to see a themed dungeon filled with demons, demons, demons. TBH that actually leaves me a lot of wiggle room becuase one wiggle of the creative wand and poof skeleton-summoning demon sorceror, undead all over the floor. BUt I guess mainly it would mean a dungeon with imps, minions, something vaguely blight like, brethren, hellbeasts, scuttling things and the Wandering Asmuth, which is my new name for this (excuse the rough nature of the sketch and the posterization):


I'm hoping to raise funds enough to get injection plastic doors and plastic figures made, so the figures themselves need to be as one-piece as is practical to squeeze more onto the sprue.

Offline beefcake

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Re: What do you want in a game?
« Reply #3 on: September 13, 2013, 08:33:58 PM »
So would the heroes be a part of the Injection mould or metal/resin minis on the side? How many minis would you be bales to fit on the sprue?
Doors sound like a good addition to the sprue as well

Offline Big Boris

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Re: What do you want in a game?
« Reply #4 on: September 13, 2013, 11:34:54 PM »
Well, at this point I can't say for definite, as it's based on guesswork. Down the line I will have meetings with Renadra and show them whatever figures I've come up with and sample sprues from other companies to get an idea of what the costs will likely be. I'm assuming that if one was working with single piece figures of around man height, 12- 16 figures would be a full sprue. Doors and possible tiles would need their own sprue as I don't think you can get the ratio right between 1 of each hero and 12 of each door on one sprue - although possibly you could swap out one section of the sprue and thus have a sprue of mainly doors and tiles with one interchangeable section for heroes, so four different sprues that way. Anything is possible but it all costs extra! eg if I was doing an undead sprue, for roughly 30k to 35k plus vat I could have one sprue, but if I have a removable section in the middle of that sprue I can swap it out for a command section and thus get basically two different sprues, for say 45k plus vat rather than the cost of two entirely different sprues.I could make a sprue with say ten mini-sprues on it and run the Kickstarter so that each stretch goal represents another 'slot' that I could put into the mix, then all one has to do is swap out the number of slots for any given combo per sprue, if you follow me. I can't nail down numbers until I have a selection of figures to show Renadra my intentions.

Offline beefcake

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Re: What do you want in a game?
« Reply #5 on: September 13, 2013, 11:44:45 PM »
Gotcha. Good that you can make sprue inserts, pointless having a ratio of 4 heroes to 8 enemies on a sprue, that would make for a short or boring game :lol: I've basically sworn of kickstarters for the moment. Until something really good that I will actually want comes along.

Offline DRAGON

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Re: What do you want in a game?
« Reply #6 on: September 14, 2013, 07:53:35 AM »
Rather than concentrate on Heroes look more to the contents of the dungeon population, then people could bring their own favourite minis to the game on a quest  :shrug:
It would all depend how you set up the background story/fluff and rules - make them flexible enough where any miniature/party could turn up and  play.
Make it a standard dungeon quest with a twist where they are tricked on a quest but end up passing through a portal into the world of the Netherhells where they become the unwitting playthings of your Demons  muahahahaha
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Offline ink the troll

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Re: What do you want in a game?
« Reply #7 on: September 14, 2013, 09:12:29 AM »
I guess these would be roughly human sized and smaller minis for the main game while bigger ones like Ogres and xxl stuff like Netherlords would go into themed expansions (aka add ons)?
The Dragon speaks the truth- concentrate on the dungeon dwellers instead of the heroes. Maybe have the heroes as an add on- extra sprue with customizable heroes & henchmen (different heads, weapons, bags/ equipment and looted stuff) with a slot that could be filled with either an adventuring Ogre or a smaller beast of burden.

As for suggestions: some beastmen, but not just the goaty variety. Wasn't there (long ago) a discussion somewhere that the further down into the dungeon people would go, the more humanoid the Ferals would appear- I seem to remember something about trying to fuse the classic goat look with something more apelike in appearance as some of the Netherlords like to experiment a bit?
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Offline Big Boris

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Re: What do you want in a game?
« Reply #8 on: September 14, 2013, 07:56:49 PM »
I am concentrating on the Dwellers. Oh, yes.

Offline a_thousand_hats

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Re: What do you want in a game?
« Reply #9 on: September 16, 2013, 01:54:01 PM »
If you're going to concentrate on the demonic angle you could play with something along the lines of:

1. Characters have been summoned by the regions Big Cheese to destroy the demonic Big Bad.
2. They are transported by Big Cheese's Grand Wizbanger to the gates of the particular Hell that Big Bad rules over. (It's a one way trip unless they bag Big Bad, the Grand Wizbanger might wrangle a bit of help on the inside with a dodgy demonic pact or too - setting up interesting spin off plots for later expansion. Grand WizBanger has to pay the price for meddling etc. you know the drill).
Anyway... back to the core plot.
3. Characters start the game (first scenario) at the gates of the Hell.
4. Over series of scenarios they battle their way down through the increasingly gribbly levels of Hell to ultimately meet the Big Bad and attempt to kick his ass.
5. They might win but at what cost (see Grand Wizbanger's dodgy pacts to help them) or they may lose, in which case send it another load of heroic types to have a go and play again! :D

I could see it working really well in an Heroquest stylie set-up. The storyline lends itself to all kinds of playing with demonic gribblies and baddies. Plus you can have as many spin-offs as you like as the different Hells that could be embroiled in the mix by Grand Wizbanger trying to help the heroes from the outside.

I'd imagine this help would explained in the form of little demonic emissaries teleporting in with supplies and healing stuff etc. Could even be a between scenario thing.

That's my 2p anyway.

:)
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Offline beefcake

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Re: What do you want in a game?
« Reply #10 on: September 16, 2013, 09:02:43 PM »
Sounds a little bit like Diablo (just a little) which is a good thing in my books. Great game that should transfer well to a board game (probably is a board game)
On a side note, Heroquest is getting a 25th anniversary release through Spanish company Gamezone. No idea how they managed to wrangle it and squirm there way past GW's IP lawyers but that's the news that is going around. Kickstarter is how they'll do it originally but then only selling out of Spain.

Offline a_thousand_hats

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Re: What do you want in a game?
« Reply #11 on: September 17, 2013, 02:07:49 PM »
Didn't know that about Heroquest. Sounds interesting - I imagine it'll make a load on KS though, there's a big nostalgia pull to it for many people.
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Offline BecauseWeIsMonsters

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Re: What do you want in a game?
« Reply #12 on: September 19, 2013, 12:04:53 AM »
... Big Cheese ..... Grand Wizbangel ...dodgy demonic pact.... you know the drill... increasingly gribbly levels of Hell ..... Heroquest stylie set-up........ little demonic emissaries teleporting in .......

Great post. Made my day. I would love to play a game like that.
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Offline Big Boris

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Re: What do you want in a game?
« Reply #13 on: September 19, 2013, 09:58:20 AM »
I see someone else had brought a demon-based heroquest style game to Kickstarter. My own fault for banging on about my ideas for 7 years and not getting them out there as an actual game...! :whip:

Offline beefcake

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Re: What do you want in a game?
« Reply #14 on: September 19, 2013, 10:54:06 AM »
Really? Someone did that? What's the name of the game. Just interested, doubtful I would buy it. Prefer heresy goodies.

Offline Big Boris

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Re: What do you want in a game?
« Reply #15 on: September 19, 2013, 10:57:53 AM »
http://www.tabletopgamingnews.com/2013/09/17/78442/?utm_source=twitterfeed&utm_medium=twitter
I think it might be more of a Monkey/Tripitaka based game, though, having just googled it.

Offline beefcake

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Re: What do you want in a game?
« Reply #16 on: September 19, 2013, 10:58:07 AM »
It's not this one is it

Offline Big Boris

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Re: What do you want in a game?
« Reply #17 on: September 19, 2013, 11:00:34 AM »
Bless him, no.

Offline beefcake

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Re: What do you want in a game?
« Reply #18 on: September 19, 2013, 11:04:39 AM »
Lol.

That stuff looks very nice. Nicely sculpted miniatures. Doesn't really have the look of a classic dungeon crawl to me though. They don't seem to have a broad appeal. I do like the look though but wouldn't want all of the minis.

Offline Big Boris

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Re: What do you want in a game?
« Reply #19 on: September 19, 2013, 11:12:36 AM »
There are a LOT of little cards to lose there.

Offline DRAGON

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Re: What do you want in a game?
« Reply #20 on: September 19, 2013, 08:56:19 PM »
I was thinking the dungeon quest thing could run along a quantum leap/ stargate type thing with different portals leading to other adventures within the Netherhells released as expansions.
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Offline ink the troll

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Re: What do you want in a game?
« Reply #21 on: September 20, 2013, 12:33:05 AM »
One thing I'd like to see would be something like bigger (and somewhat sillier) Blights/ Blight Hulks/ whatever- three bodies + heads, couple of arm options and two or three sets of legs. Though I guess that's a bit too silly for most people?
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Offline ink the troll

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Re: What do you want in a game?
« Reply #22 on: September 20, 2013, 05:57:14 PM »
I see someone else had brought a demon-based heroquest style game to Kickstarter. My own fault for banging on about my ideas for 7 years and not getting them out there as an actual game...! :whip:
There's at least two more- Claustrophobia (http://boardgamegeek.com/boardgame/36932/claustrophobia), rooted in the HellDorado background and Inferno, though that had maps and 3 d cardboard scenery (http://boardgamegeek.com/boardgame/2656/inferno) and there was the Diablo II/ D&D thingy.
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Offline beefcake

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Re: What do you want in a game?
« Reply #23 on: October 17, 2013, 06:43:29 AM »
http://www.tabletopgamingnews.com/2013/09/17/78442/?utm_source=twitterfeed&utm_medium=twitter
I think it might be more of a Monkey/Tripitaka based game, though, having just googled it.
Just saw this started on kickstarter. 54mm... No thanks.

Offline LazarusKing

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Re: What do you want in a game?
« Reply #24 on: January 21, 2014, 02:36:19 AM »
One of the things I always liked about Heroquest was the linked Campaign.  What sort of Narrative would you be trying to convey?  Would the players be heroes?  Let's say you're heroes.  Why would you be in what is effectively Hell?  Are you trying to escape it?  Or do you have a clear objective?

I had an idea while reading over the threads on here. 

Due to whatever event, a rift opens up in or near a city or town, and demons start to emerge.  A group of sellswords takes the job, and goes through.  they discover that the rift is tied to some type of shrine or altar and that if they can destroy it, the portal will close (hopefully only after the adventurers can get back through!). 

To tie this in to more of a Campaign:  More portals start to open.  It is revealed that there are in actuality 6 altars in total.  It's all a part of a plan from a Minor Fallen One to bring up his Netherlord patron from a deeper circle of hell, by gathering innocents and spilling there blood in tribute.  This gives you a 6 game campaign for your boxed set.  You don't have to add too many demon types, and the potential 'boss' monster can be a smaller and cheaper to produce figure.

Have you considered a corruption mechanic?  Maybe one that, over the course of a campaign, could change a player's objective to killing the other players, should they be sufficiently swayed?
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