Author Topic: Sleiti Organic Armour and Weapons  (Read 2078 times)

Offline Cait Sidhe

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Sleiti Organic Armour and Weapons
« on: August 24, 2012, 01:54:23 PM »
I've decided to go ahead and try and make a Sleiti for the sculpting comp and I've finally started my entry (well sketches and posed the armature) but I've realised I don't really know much about the Sleiti beyond the fact they're space elves who use bio-organic gear. I've tried doing a search and most of the really old posts seem to be more about Sleiti culture, personality etc than how they look or the types of weaponry.

From the one available mini and Inso's sculpt and descriptions they use genetically engineered bugs as weaponry? Also as far as the armour goes it seems to be mostly a single flexible layer with open patches at joints. My current sketches are more segmented as I'm taking influences from the Guyver in it's design so I don't know if it would be entirely accurate to the vision of the race.  :scratchhead:

I guess I'm looking for a bit more info before I proceed really.
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Offline Inso

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Re: Sleiti Organic Armour and Weapons
« Reply #1 on: August 24, 2012, 02:05:32 PM »
The lack of available fluff means that you can use your imagination and go for it.

The beauty of bio-weaponry and armour is that variation would be very common... so a Guyver style suit has just as much merit as the smooth and flowing style of the existing suit. Maybe the suit is a heavier version that has added plates for protection... a Rhinocerous version of the standard suit.

The existing sculpt looks to have an octopus-style creature on the arm... I chose bugs because they fitted what I wanted to achieve. I just thought that the Sleiti would use whatever was adaptable and work from that.

Just be careful not to make it too much like a Guyver... IP issues may arise.
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Offline Cait Sidhe

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Re: Sleiti Organic Armour and Weapons
« Reply #2 on: August 24, 2012, 03:10:17 PM »
Maybe the suit is a heavier version that has added plates for protection... a Rhinocerous version of the standard suit.

Heh funnily enough it's the exact opposite, I was going for an assassin type, I just felt I would get better results with segmented armouring as opposed to trying to do smooth muscle contours given I've never really sculpted.

The existing sculpt looks to have an octopus-style creature on the arm... I chose bugs because they fitted what I wanted to achieve. I just thought that the Sleiti would use whatever was adaptable and work from that.

Well I haven't settled on anything yet, I was trying to design some kind of wrist mounted needle bug...  :scratchhead:

Just be careful not to make it too much like a Guyver... IP issues may arise.

It won't be anything like the Guyver really, it was more just to convey the idea of segmented bio armour. Also if I copied the Guyver head to toe it would probably still look nothing like it given my first and only attempt at sculpting.  :oops:
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Offline Inso

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Re: Sleiti Organic Armour and Weapons
« Reply #3 on: August 24, 2012, 04:48:21 PM »
The theme of my post was... go for it!

Don't waste time worrying about whether it is correct or not. Your sculpt may cause Kev to change his thoughts on the Sleiti ideas... so just sculpt, enjoy and get some pix up :)
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