We started our Cutlass! Campaign for Game night last night.
We only had 5 guys so we had two 1-on-1 games to start and I stayed out to act as the rules judge.
We adopted the Action 8 system, using the Au roll to determine who was the active gang.
The first encounters were Orcs vs. Pirates and Privateers vs. Undead, they played Swoop and Ambush respectively.
It was quite a match between the Undead and Privateers, but in the end not one of the Privateers were on the table and the undead added two to their ranks, they only lost 1 member due Injury chart. The privateers obviously hit the shred button on their crew.
We house ruled the Campaign Injury Chart to downgrade the effects 1 = Dead, 2 = Serious, 3-4=Wounded, 5+=Fine. We did this to make it so a d6 Con could actually walk away from a fight, without having to sit out for a game. That being said, we changed the undead Brittle Bones rule to a -1 Con level rather than just -1 to the result.
On the other table the Orcs faired not bad, but they did retreat once their leader was taken out. They were the attacker so didn't lose extra fame for doing so. The Orcs were tooled for both shooting and combat, which I think was the downfall. They were too preoccupied with shooting rather than using their action points to get into combat, where they would have excelled. Either way he rolled on the injury chart and his leader was wounded, and since he got minimal xp and his leader was going to be out for a game, he just reset his crew. The pirates got max bonus for the encounter, since the orcs did not reveal 1 token and got a little xp besides.
The orc player decided he didn't take enough punishment for one night and challenged me. So out came Capt'n Doggen Goldblood and his crew of Merry Madmen. I went with a very minimally equipped crew, but had 4 Venerables all kitted with Dagger, Club and Parrot (5d6 on attack, 4d6 on Defense), I had two pirates in the crew as well but only brought one out as it was a Skirmish encounter, odd numbers are a bad thing for that encounter. Me Capt'n's Equipment was a Great axe, 2 parrots, Hammer and Club (Great axe was 4d6 for Combat, Mwuahahaha!)
Now to be fair, I have played the game much more than the other players, so I had figured out how to use my action points wisely, where to pull reactions, and how to use my enemies reactions against him. Needless to say it was a slaughter out and out. I suffered one injury on my leader, and one on another boy, that was it. We forgot it was Skirmish until late in the game, which just means I would have won sooner, so I managed to get 2 TO's 2 Crips and a crap load of xp before the game ended. BUT....my victory was sullied, ugh.... He had been using straight Authourity rolls for his action totals ALL night! I had explained the Action 8 system at the beginning of the night and told them all we are using that but, he either missed it or was confused. My reward for the mission was a legitimate business, not very useful at the beginning of the campaign IMO.
More next week, hopefully