Author Topic: Grymn Tunnel Fighters.  (Read 81038 times)

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #250 on: August 21, 2013, 09:13:07 PM »
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #251 on: August 21, 2013, 09:31:01 PM »
Three and a half years...

It has been a long journey :shock:

That's pretty quick. I have armies over twenty years old... And some o those have no paint...

Wait... OMG! I'm such a failure! :(
"So far in begging stakes Brandlin is waaay ahead with his grav bike"  -  Sally 8/10/08

Offline DRAGON

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Re: Grymn Tunnel Fighters.
« Reply #252 on: August 22, 2013, 08:52:39 AM »
I think it's taken me that long to paint half a dozen Grymn !
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #253 on: August 24, 2013, 04:03:32 PM »
We all go at our own pace :)

I am assembling/converting the medical vehicle today. It is another Marauder vehicle from Fenris and it is getting a bit of an 'ambulance' upgrade. Basic assembly is done and I am just waiting for everything to dry before the gaps get filled and the details added...



The final vehicle will be the awkward one... it needs to be quite tall so that the OGrymn and single battlesuit can feasibly fit into it... but I have a plan :)
« Last Edit: August 24, 2013, 08:53:30 PM by Inso »
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #254 on: August 25, 2013, 12:19:21 PM »
I'm at that annoying point where I want to finish this off but I am having to wait for the putty to dry :(. As you can see, a few details have been added but I now need to add the front lights, a door opening console on the rear of the vehicle and then do a bit of filling/tidying... nearly there:

The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #255 on: August 25, 2013, 06:37:23 PM »
Primed and ready to go:

The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #256 on: August 30, 2013, 04:28:59 PM »
I've had to have a change of heart for the final vehicle :( . I was going to use my Old Crow modular vehicle components to build a wheeled command vehicle but alas... earwax :(

It was just too small :(

So... I have dug out my trusty unfinished tank conversions box and have ripped one apart ready for a major upgrade. I do believe that I am going to build me a command vehicle that is capable of housing a pair of OGrymn, a walker and a small unit of standard Grymn. I think it is likely to end up quite tall but will be supported on tracks so it shouldn't look too weird. I am thinking that I may put a crane on it but I'm not sure yet... maybe a comms array and some infantry defense weapons... Hmm.

...The medical vehicle just needs to be top coated and detailed now. It has had the base coat and wash:

« Last Edit: August 30, 2013, 04:29:51 PM by Inso »
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #257 on: September 01, 2013, 03:29:21 PM »
I have now finished painting the medical vehicle (apart from the number plates and varnish):



The number plates will be done when I dig all of the vehicles out to sort the mess I made of the plates last time :) .

I also have a WIP of the command vehicle... I have done so much :) :

The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #258 on: September 01, 2013, 06:56:33 PM »
I'm coming round to the idea of those fenris vehicles.

How do they scale against the 25mm old crow inso?
"So far in begging stakes Brandlin is waaay ahead with his grav bike"  -  Sally 8/10/08

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #259 on: September 01, 2013, 07:23:38 PM »
They are bigger than Old Crow. They are also unavailable from Fenris at the moment so if you haven't got any, then you may be unlucky.

Why not put together some of the Old Crow modular vehicles? They are about the same sort of size (for a six wheeler version)?
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #260 on: September 01, 2013, 07:37:19 PM »
They are bigger than Old Crow. They are also unavailable from Fenris at the moment so if you haven't got any, then you may be unlucky.

Yeah I just went looking :(

Why not put together some of the Old Crow modular vehicles? They are about the same sort of size (for a six wheeler version)?

Lol. But that would involve me doing something other than buying models...

Hard to believe I bought 100 of this modular buildings more than a year ago.... Lol
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #261 on: September 03, 2013, 10:22:20 PM »
You can't just stockpile everything... you have to work on stuff eventually :) ... don't you :o?

I have been messing about with magnets again tonight and now have the track unit and the start of the top section as WIP. The tank is VERY big though... but with Ogryn and battlesuits riding in it, I can't see anyway around it (unless it has TARDIS properties :D ).

I'll pop a few pix up when I get further along :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #262 on: September 03, 2013, 11:17:18 PM »
You can't just stockpile everything... you have to work on stuff eventually :) ... don't you :o?

I my head I do!

It's been a roughy 4 years for lots of reasons, but it feels like I may be turning a corner...

I set up a new hobby area over the weekend... Baby steps.
"So far in begging stakes Brandlin is waaay ahead with his grav bike"  -  Sally 8/10/08

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #263 on: September 04, 2013, 08:21:46 AM »
That's good to hear :)

Just don't drag too much out of the cupboard to work on or you may falter before you even get started. Pick something awesome that you really want to work on... maybe one of those cool Grymn walkers you have ;) ?
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline DRAGON

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Re: Grymn Tunnel Fighters.
« Reply #264 on: September 06, 2013, 07:38:44 AM »
That's good to hear :)

 Pick something awesome that you really want to work on... maybe one of those cool Grymn walkers you have ;) ?
Dont tell him that - he will probably convert them with roller skates so he can claim he hasn't succumbed to two legged mechanised goodness !  :lol:
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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #265 on: September 06, 2013, 08:04:14 AM »
That's good to hear :)

 Pick something awesome that you really want to work on... maybe one of those cool Grymn walkers you have ;) ?
Dont tell him that - he will probably convert them with roller skates so he can claim he hasn't succumbed to two legged mechanised goodness !  :lol:
well... i was thinking of something a little more like skateboard!

but the idea of a (*) walker doing Bambi-on-ice impressions on roller skates does have great appeal...

Now how do I fit that into the theme of ... pick on someone your own size???

I HAVE AN IDEA.... !

count me in for the UDoD 2013!!!


(* insert "completely illogical, inefficient, unnecessarily anthropomorphised, cartoon")
« Last Edit: September 06, 2013, 09:11:36 AM by Brandlin »
"So far in begging stakes Brandlin is waaay ahead with his grav bike"  -  Sally 8/10/08

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #266 on: September 06, 2013, 10:01:59 AM »
Roller skates on a mech has been done before... AT VOTOMs has mechs on skates :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Brandlin

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Re: Grymn Tunnel Fighters.
« Reply #267 on: September 06, 2013, 10:17:59 AM »
Roller skates on a mech has been done before... AT VOTOMs has mechs on skates :)

oh well, pop my bubble then why don't you?
"So far in begging stakes Brandlin is waaay ahead with his grav bike"  -  Sally 8/10/08

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #268 on: September 06, 2013, 10:57:55 AM »
Sorry :( ... but if you had more interest in the awesome world of mechs, you'd have known that already :D

I'd advise anyone to have a look on you-tube for the VOTOMs videos... there are some great battle scenes on there... lots of mechs whizzing around on skates blowing each other up. It is great viewing :)

http://www.youtube.com/watch?v=8j_TZ6skwoQ

http://www.youtube.com/watch?v=Ny0Z0timcAQ
« Last Edit: September 06, 2013, 12:44:50 PM by Inso »
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #269 on: September 06, 2013, 08:49:01 PM »
And heavy gear. They've been around a while too.

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #270 on: September 08, 2013, 11:17:49 AM »
Oh... go on then, I'll get this topic back on track ;)... here's a further WIP of the command vehicle:



Lots more STUFF here (including information about why it is so big and magnetism...):

http://insosworld.blogspot.co.uk/2013/09/turtle-power-and-command-vehicles.html
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #271 on: December 17, 2014, 05:02:02 PM »
Here's the army as it stands... the only remaining WIP item is the command vehicle (the white box):



Here's a labelled pic:



I just thought it was about time I took a full army pic :)

Hopefully, when I get back from the Falklands in May, I will finish the final vehicle and chalk the army up as complete :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline ballistic_bro

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Re: Grymn Tunnel Fighters.
« Reply #272 on: December 24, 2014, 08:06:20 AM »
That's a great looking army. :smile:
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