Author Topic: Grymn Tunnel Fighters.  (Read 77153 times)

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #225 on: January 19, 2013, 05:09:47 PM »
Obviously still WIP but the one on the left hasn't had the wash, the one on the right has:



It just adds depth and outlines details which is all I am after :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #226 on: January 19, 2013, 11:25:00 PM »
It certainly does!

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #227 on: January 20, 2013, 07:03:08 PM »
Blue:



One more to go now :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline ink the troll

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Re: Grymn Tunnel Fighters.
« Reply #228 on: January 20, 2013, 10:22:36 PM »
Blue was a good choice!
What colour have you decided on for the next unit?
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #229 on: January 20, 2013, 10:26:38 PM »
I was going to go for purple (like the rockets on the leaders) but I don't think I have enough paint... so I am likely to go for a dark brown instead... or maybe a dark red.

They are on the table now, ready to start the base coat... only ten more to go (I keep telling myself)... I love the Clanker mechs but after painting 20, even I am starting to get bored with them... but my goal is SO close :mrgreen:!
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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #230 on: January 20, 2013, 10:49:05 PM »
I'd prefer dark red, myself.

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #231 on: January 21, 2013, 01:41:54 PM »
I'd prefer dark red, myself.

I tend to agree.

The trouble is that I am getting close to the end of certain paints and GW have stopped making them... so I am beginning to have to really think about using certain colours in case I need them for my upcoming Urban Army continuation.

Fortunately there are Coat D'Arms paints that will replace some of the colours but the foundation paints are a different matter (and I will NOT be buying paints from GW any more... how dare they ruin their paint range :( ).
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #232 on: January 23, 2013, 09:19:03 PM »
They will be purple... I found a second pot of Liche Purple so I have enough to do it now :)
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #233 on: February 10, 2013, 09:33:15 PM »
I keep nagging you that your tunnel fighters should have some way of, y'know, digging tunnels.

I've now found the perfect specialist to round out your squads: Duncan.


Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #234 on: February 10, 2013, 10:24:33 PM »
He's cool but he isn't 'techie' enough. I'd probably go more for this sort of thing if I was going to go tunnelling:

http://www.forgeworld.co.uk/Images/Product/DefaultFW/large/dkkdrill.jpg

... either that or teams with melta type cutters to melt through the rock.
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #235 on: February 10, 2013, 10:30:27 PM »


Ok, that is pretty awesome! Although, being Forgeworld, I bet it's not cheap.

I think you could convert Duncan to match the rest of your mob; but you'd have to be enthusiastic about the idea to do so. Ce la vi.

Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #236 on: February 10, 2013, 10:44:26 PM »
Reminds me of total recall. "SCREW YOU" followed by benny getting impaled on a drill.

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #237 on: August 17, 2013, 03:11:09 PM »
So... 6 months later and nothing to show.

That said, I have started to paint up my final Vulkan unit again so there may well be something to show off soon.

Then two more vehicles and the army is finished (except for varnish and case-fitting).

It's funny how things work.
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #238 on: August 18, 2013, 08:09:01 PM »
Nearly there on these:



Just lenses, blue-gems and bases to go :) .

Who'd have thought it?!
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline leadhead

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Re: Grymn Tunnel Fighters.
« Reply #239 on: August 18, 2013, 08:46:22 PM »
 We likeses we does.  What do you use for a wash/glaze/shade/filter on your metals to have them look so natural and not overly metal flake paint looking?
Cult of Inevitable Decay painted:  93/123 (Heresy), 22/22 (non Heresy)

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #240 on: August 18, 2013, 09:42:00 PM »
The old Devlan Mud wash from GW (Agarix Earthshade I guess now).
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #241 on: August 19, 2013, 08:50:19 AM »
Nope didn't write anything.
« Last Edit: August 20, 2013, 04:56:01 AM by beefcake »

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #242 on: August 19, 2013, 08:53:34 AM »
DON'T SAY THAT!

You'll jinx it ;).
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #243 on: August 19, 2013, 08:54:55 AM »
I like the purple.

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #244 on: August 19, 2013, 09:20:17 AM »
I like the purple.

Cheers :)

It's one of those colours that either works or doesn't.

I have to-re do the arm plates because I have painted them differently to my other units but you won't be able to tell from the photos anyway.

Just that and the bases to finish now :)... so they should hopefully be finished by the weekend :D
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #245 on: August 20, 2013, 04:56:25 AM »
DON'T SAY THAT!

You'll jinx it ;).

Don't say what?  :lol:

Offline leadhead

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Re: Grymn Tunnel Fighters.
« Reply #246 on: August 20, 2013, 05:53:09 AM »
Anyone looked at the number of views this thread has?  As of me posting this 11007.   :blink:
Cult of Inevitable Decay painted:  93/123 (Heresy), 22/22 (non Heresy)

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Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #247 on: August 20, 2013, 06:06:16 AM »
It's well over three years old, so I guess that's about 10 a day?

Offline leadhead

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Re: Grymn Tunnel Fighters.
« Reply #248 on: August 20, 2013, 06:53:16 AM »
11011 now.  I suppose that my cult wip thread may grow to half that one day as I have a plan for a new squad or two.
« Last Edit: August 20, 2013, 06:55:26 AM by leadhead »
Cult of Inevitable Decay painted:  93/123 (Heresy), 22/22 (non Heresy)

What was that universal greeting?  "Bah weep, grah nah weep, ninny bong!"  Hot Rod, Transformers: The Movie

I have a tweeter thing now.  I might even use it.  @leadpaintshed if I can figure out how to

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #249 on: August 20, 2013, 08:08:52 AM »
Three and a half years...

It has been a long journey :shock:

Only this unit and two vehicles to finish the army... then the army pic :)

I am so looking forward to that :mrgreen:!
The light at the end of the tunnel is just someone with a torch, locking the gate.

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