Author Topic: Grymn Tunnel Fighters.  (Read 79848 times)

Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #175 on: December 28, 2011, 07:35:06 PM »
Very cool Inso. I like the windows on that vehicle, they give it a lisght look of curvature.

 :applause:

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #176 on: January 15, 2012, 06:02:40 PM »
Cheers...here's the next one...the drone squad complete with APC:



It is a converted Marauder from Fenris Games :)
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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #177 on: January 16, 2012, 08:48:34 PM »
I don't recall seeing the little tracked drones before. Could we have a clearer pic of them?

I like the vehicle, although I think a bit of weathering would make it even better. And IMHO I think the windows would look better darker.

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #178 on: January 16, 2012, 09:36:47 PM »
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #179 on: January 17, 2012, 12:56:13 AM »
Ah, cool, they're not tracked, they've got toothed wheels.

And I'm sure I've seen it before, but I love the 'Hello Kitty' laptop! :D

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #180 on: June 15, 2012, 05:24:02 PM »
Ever wondered what 24 Vulkan Battlesuits looked like? Here is the Clanker platoon:



The top left box has six arms in that I am converting to different weapons (that is why the box below it is two weapons short ;) ).
« Last Edit: June 15, 2012, 05:24:59 PM by Inso »
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Offline beefcake

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Re: Grymn Tunnel Fighters.
« Reply #181 on: June 15, 2012, 10:12:28 PM »
So how much did that set you back?

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #182 on: June 15, 2012, 10:32:09 PM »
If I said that the latest three cost me 55-00 and then said that they weren't the most expensive ones, you'll get the idea of how much I have spent... FAR TOO MUCH :(

... sometimes you have to pay a lot for what you really want :(
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Re: Grymn Tunnel Fighters.
« Reply #183 on: June 16, 2012, 03:05:33 PM »
... sometimes you have to pay a lot for what you really want :(

That is SO true! (This from the man who spent 150.00 on a Vampirella statuette earlier this year.)

Offline DRAGON

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Re: Grymn Tunnel Fighters.
« Reply #184 on: June 16, 2012, 04:23:41 PM »
And everyone who has bought a dragon off Andy !  :angel:
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #185 on: June 24, 2012, 05:13:02 PM »
I have decided that I will match the Vulkans with the normal squads and have 9 troops and a comms robot. That means that I will need to do a small amount of repainting but what it also means is that I have started to get some more work done for the Tunnel Fighters:



Obviously, the big guy is the leader and the rest are minions. The pic shows two Vulkans that are in the process of having some heavier weapons added to them. They are still WIP but while I was doing those, I have been converting another four heavy weapon arms for the other Vulkans I have.

Now all I need to do is get hold of some large sized, 6-legged robots to act as a comms robot. It needs to look as heavy and armoured as the Vulkans (because it will be counted as an unarmed Vulkan) and I think that I will be going for some RAFM mechs:

http://www.rafm.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=RAF&Product_Code=RAF02834&Category_Code=USXMin

They look beefy enough and the barrels can be replaced with comms arrays. They will also match the style of the GZG comms robots that I am using in the rest of the squads.

Maybe, one day, I'll finally finish this army :).

Things to finish:

2 Clanker units (9 Clankers + Comms each)
1 special unit (with the OGrymn and a few oddities in it)
1 Ambulance
1 Command Transport (for the special unit)

Not a lot really.
« Last Edit: June 24, 2012, 07:05:11 PM by Inso »
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Offline Ajsalium

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Re: Grymn Tunnel Fighters.
« Reply #186 on: June 24, 2012, 06:14:44 PM »
Do the comms robots need to be six-legged? Because the Infinity game have some rather nice four-legged robots that could work, with minor conversions.

Yaokong remotes (Yu Jing faction):


Zond remotes (Nomads faction):


Although more expensive, you can get some good deals off eBay.
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #187 on: June 24, 2012, 07:07:12 PM »
Those Infinity mechs are great but I really want the comms-robots to fit in with what I have and that means six legs:

The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #188 on: July 01, 2012, 09:16:32 AM »
I now have two assembled squads of Clankers that just need comms-robots (which are on their way):



I have six more awaiting assemble but I am not sure whether to make them into a specialist unit or wait for three more Vulkans to appear... Hmmm... maybe I should put a trawl out again...
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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #189 on: July 01, 2012, 10:41:16 AM »
Maybe you should make a mining/mole machine (like that one that Thunderbird 2 carried) big enough to drill tunnels for these guys.

Otherwise I struggle to see how these are possibly "Tunnel Fighters"...

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #190 on: July 01, 2012, 05:46:19 PM »
If you think 'Planet P' from Starship Troopers , then you'll get a better idea of the tunnel fighting that goes on. The tunnels need to be large for the big bugs to move in (and Tyranid Carnifexes and Tervigants) so most of the Tunnel Fighter army will be fine in the tunnels. The tanks and large mechs are for top-side (afetr all, they have to travel to the tunnel sites).

And originally, I just had Grymn troops... called them Tunnel Fighters and then the army grew... so then it went to 'Tunnel Fighters above and below'.
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #191 on: July 01, 2012, 10:51:42 PM »
I see. They're tunnel-fighters not because they have any love for tunnels, but because the enemy is all about tunnels that you need to go down to get at them.

Offline leadhead

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Re: Grymn Tunnel Fighters.
« Reply #192 on: July 02, 2012, 12:11:55 AM »
... sometimes you have to pay a lot for what you really want :(

That is SO true! (This from the man who spent 150.00 on a Vampirella statuette earlier this year.)

Gotta have what ya gotta have.
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #193 on: July 02, 2012, 09:07:35 AM »
At no point have I ever wanted to have a tunneller / mole machine... I think that it would make my force too cliched (Squats always had moles).

The reason I went for tunnel fighters was because of the heavy nature of the helmets I have used. They reminded me of an old 2000AD comic (Halo Jones) where there were martian power armour teams fighting in tunnels and the idea stuck.

The trouble is that once I got started, I went a bit mad and thought 'my Votoms mechs suit the style' but then I realised that the mechs would be too tall for tunnels so I then summised that they could be top cover. Then I thought... 'they'll need to be able to get to the tunnel entry points safely so they'll need APCs'. 'But what can they rely on underground if there aren't any tanks?' I thought... Clanker units were perfect for the role because they look really chunky and a bit like heavy machinery... so they joined the army.

So basically, this army has evolved somewhat and although I call them my tunnel fighters, they are more an army that roams the surface of the desert planet, hunting for bug caverns to explore and clear of bugs (namely Tyranid creatures that have limited ranged attack capabilities). They fight in the caverns and tunnels and try to draw the bigger creatures out on to the surface so that the bigger mechs can finish them off.

It is one of the reasons that all of the troops wear sealed helmets with lights on the side (normal and IR) as well.
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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #194 on: July 02, 2012, 10:49:53 AM »
It is funny how a project like this starts and then grows beyond anything you'd normally expect.

I believe it was Sagunt who showed a picture of his similar conversion a couple of years ago. His were designed to be steam-punk and had brass metals and red clothing. The pulseguns were trimmed and they looked the business. I took one look and thought 'I need to build some of those'... so I did.

I went a little further with the conversion by adding humps to the back... but I didn't trim the weapons down (I like the pulseguns :) )... apart from that, I dug out a few spare Grymn and got converting.

At the time, I didn't even have squad sizes worked out. Then, at Salute, I found some little spider drones which I thought would make good comms troops and I bunched what converted troops I had into squads with a leader, a pair of special/heavy weapons and a comms robot... and 10 was about the right size. That meant I had to buy a few extra troops to fill out all of the squads I had... and that took the army to 6 squads. Then I thought... 'I may as well aim for a hundred troops with an additional command squad'...

...additional ideas came and went... tracked units that had walls that fold out and acted as moving barriers... Mystic Panda scouts... robots...

...other ideas stayed... a drone unit, a medical unit, a dog unit (with mini mawes) and a special unit which could include some OGrymn.

Of course, I had to find transport options and although I love the Old Crow range, I found the perfect little vehicles from Scotia Grendel's Kryomek range. They had a dimpled surface that made them look a lot like rocks (which suited the underground theme... even if they just stayed topside). I soon realised that I needed other vehicles to suit specific requiremenets... so the trawl went out and vehicles from Ground Zero Games and Fenris were drafted in. I have also succummed to Old Crow's charm and have a vehicle that will need to be converted for OGrymn use.

As all this was going on, I was trying to find a way of using some of my existing collection of miscellanea in a project of some sort. I had a couple of 1/35th scale VOTOMS troopers and a bunch of Warzone, Vulkan battlesuits that had remained homeless and this project called out to them. That is when I realised that things had really moved on from the small unit of Tunnel Fighters that I started with... so I had a re-think.

I put together a small army of Tyranids and got a picture in my mind of my Tunnel Fighters and their Clanker units charging into large tunnels and caverns to fight the nids.

... and that is where I am at now.

Once I have finished the special squad and its vehicle, the Clanker units and the transport for the medical unit... that will be the army finished.

When that happens... there will be much rejoicing :mrgreen:!
The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #195 on: November 03, 2012, 04:01:27 PM »
It has been a while but I am ticking along with this project in the background. I noticed that I haven't posted pix of the two fully assembled Clanker Units so what better way of showing off the comms robots than to do this:



There are two squads in the pic with the bottom group showing the individual troops for a single clanker squad. Add to that, the recent good fortune I had with E-Bay and I have the final squad in kit form:



That means two things:

1. I have the assembly of the last unit as a Christmas project.
2. I never have to buy another Warzone, Bau-haus, Vulkan battlesuit ever again!

There is also movement on one of the character models... but that will be for another post :) .
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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #196 on: November 04, 2012, 12:41:59 AM »
Could we have a close-up of the comms unit please?

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #197 on: November 04, 2012, 12:33:44 PM »
Just for you:

The light at the end of the tunnel is just someone with a torch, locking the gate.

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Offline Mr Teufel

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Re: Grymn Tunnel Fighters.
« Reply #198 on: November 04, 2012, 12:47:10 PM »
Cool! :cool:

Offline Inso

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Re: Grymn Tunnel Fighters.
« Reply #199 on: November 06, 2012, 07:50:42 PM »
Here we have a Tunnel Fighter Mystic who channels the energy of the planet:

The light at the end of the tunnel is just someone with a torch, locking the gate.

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