Made up a few widgets while we are waiting for the KS funds to clear first up to tidy up the battlefield a little came up with these funky little bridge sides, they simply slot down the sides into the trenches where the road/river/rail crosses over and make things look prettier!
Standard road element crossing a trench..
And with the brick bridge sides in place!
Or the iron bridge!
Second little widget are rubble tokens. With the introduction of our buildings it would be nice of course with a method to destroy them! Here we go..
It's a simple house rule mechanic, any tank/artillery piece (to simplify matters) that can concentrate its fire on a building, if it successfully damages then just place a token within the building. each building section can take 4 hits, if there happens to be no room then remove a figure and count it as a casualty, the more infantry in there the more chance the poor little fellas have of getting crushed by falling masonry! Maybe give them or just hero figures a chance to jump out of a window in a heroic manner? Also make hardened targets such as bunkers a little more difficult to destroy maybe only taking damage on the roll of a 6
Of course when it's completely full of rubble tokens how about removing it and replacing with a ruin!
These simple rules will really shine when I start the next RW project, full multi story town houses!