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Messages - Steel Penguin

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Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 13, 2009, 08:03:55 PM »
brill to hear Inso.  and the cat safe and Rocky look good,  as well.

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 13, 2009, 03:09:14 PM »
just got back from wargamer in brum,  got some more HF stuff assorted figs and a armour cast ruined pick up for me and some bases and a griffon for my wife, and hopefuly Kev will follow through on the discusion we had, ( i may have just got to name a HF mini..ish)
the instructions on how to get there were good, the parking was rammed when we got there ( half 10, still lots of folks on the footie pitchs so not suprising), the sport hall was spacious with out feeling empty, and wile the lighting was a bit orange, it wasnt eye searingly bright or oppresivly gloomy, and there was a good mix of games and traders, and a bring and buy that i managaed to score anouther 1:48 chally tank and for the princly sum of 15 a total of 3 tactical squads of space marines. also some more nids for my wifes army from lesley bits box ( and a good chat) some victoriana stuff, a Mina Harker,  2 MIB, and a Quatermaine,  2 of the black pyramid investigator figs, and a copy of the anstible,  so all in all not a bad haul either.
So a quick hi to Sally as she was at tome today, and a Hi to any one else who went that we missed.

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 06, 2009, 05:26:05 PM »
Gav, im from (origanly) Avon, dont worry it, at least your home county still exists. :wry:  And tricity in Zomer sets been there for years, it what they make at thouse big buildings at hinkley point etc.
nice looking Dr/surgon/scientist type.

Libertee's Miscellaneous Musings II / Re: things that really p** you off
« on: December 06, 2009, 10:26:54 AM »
( modifed to add body of message, tab keys confirm post, not indent para)
Ive a freind ( who shall remain nameless) who has walked inGW on a couple of times and gone " im starting a new army X, and want the following 2of A, 6 packs of B, 4 of vehicle theta, etc." And when told that they dont have some thing in as they sold a blister earlyer in the week ( when you need a certain minimum number of blisters to make the unit, and they dont have enough.), Has gone "fair nough, thats one army you wont sell, ill get a computer game and a couple of books instead" and walked out.
  they need to be able to keep more stock, and they need to keep in enough option to purchase a resonable army.

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 04, 2009, 10:10:26 PM »
a simple ( its relying on my memory  therefore its simple) explination.
take your 5000 ton space ship ( yes you read the figure right, its that heavy so the bombs only give 10m/s accelleration per bomb)
set of the bomb under it, this pushes against a heavy spring loaded plate, this pushes up the entire ship, the spring system and the inertia of the top part mean that the crew dont feel the judder, as there setting off a bomb every half second or so. ( a standard car engine works by exploding petrol and transfering the shock into the wheels, as it happens quickly you dont feel it ).
the slight variations in explosive power are balance out by the suspension system.
For a better explanation try and track it down on watch again, or youtube, or possibly something like Wiki may have a section.
what do you know it does ( link above).

its quite an interesting idea, you have one of these for getting off planet, switch to a project dadelus system to get further speed
then use a bussard ramjet system for inter palnetry speeding
( can you tell its something im interested in??)

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 04, 2009, 03:15:48 PM »
This is going hear though it should be cut and pasted on this threads evil twin sister ( things that p*** you off) as well.
Just finished watching the BBC4 mars night program on " how to get to mars by A-bomb, " a history of project Orion.  Watching it makes me proud of the inventivness of the scientists, and people involved, both in the hard science and the inventivness of the enginerring.  And in the responsibility of them to turn away from it, when it became nessicary due to the fall out issues.  But id still love to see one lift off.  And the fact that the project has been let die is the reason for the first commit.  If we do not strive we will fall.

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 04, 2009, 03:10:31 PM »
 :boing: good to hear that Inso, nothing wears you down like a job you dont like.  Hope fuly well get an update at the start of Jan on the best (non classifed) bits.

Libertee's Miscellaneous Musings II / Re: Things that make you happy
« on: December 02, 2009, 09:55:22 AM »
went to see Alice Cooper at the civic in wolves last night, the support act were ok ish,  But mr Copper was amazing, true vaudervilian entertainment, and practicaly non stop, ( the band did a couple of instrementals while he did some big costume changes) but most of the biggys were there, and the show is realy top rate.

Non-FOD minis / Re: Crimson Ultrawings A marine chapter is born!
« on: November 22, 2009, 09:51:18 PM »
siesmic hammers were mentioned in the origanal "seige " rules , and possibly a throwaway line in the origanal RT rules, GW have just got round to recycling them, one of the old Robot models used to have a combat hammer arm option if menory serves me correctly.

General Ranting / Re: What's everyone listening to?
« on: November 21, 2009, 06:59:46 PM »
it think i should up date, due to a sudden attack of enthusiasam, im now puting evrything to the pc, so im no on Billy Joel, and working towards Jesus Jones etc..

General Ranting / Re: What's everyone listening to?
« on: November 18, 2009, 10:25:16 PM »
Abney park ( thank you Lizcam) jethro tull, ELO,alice cooper, Show of hands, Sisters of mercy, electric six, captain tractor, billy joel,  and lots more, radio 2 for terry ken and chris evans

Hasslefree Gaming and Fluffery / Re: Codex: Demiurg Warhost
« on: October 25, 2009, 09:16:48 AM »
ive not seen the list, but make em a light scouting unit, low numbers per unit to represent the fact there spread widly out in the role. maybe 3-5 plus ( or including) a support trike. gives the user a chance to score big time if used aggressivly at just the right time, and that theyll just evaporate under fire if not.

Hasslefree Gaming and Fluffery / Re: Codex: Demiurg Warhost
« on: August 24, 2009, 08:07:17 PM »
and ill add one part anwser to Bradlin re the red arrows.
they fly Hawk "trainers" yes,  with the smoke generators in that centraly mounted pod yes?
During a general war sinareo the hawk is tasked with close air defense carrying sidewinder AAMs and that central pod is where the gun goes to give dogfighting cabability,
the household cavalry is tasked with reconasance in the CVRT systems ( scorpian etc) the horse guard and parade dutys are just part of its role, they are fully combat capable troops.
( this given in a sort of balance to my above post)

Hasslefree Gaming and Fluffery / Re: Codex: Demiurg Warhost
« on: August 24, 2009, 08:03:03 PM »
and the link explains that there used for scouting/ despatch carrying not combat...... ( didnt we have this arugument abought 12 -18 months ago?)   :yup:

mechs have several problems, the height one, the taller the mech the furhter it can be seen from, and in a battle field with laser wepons, thats not good news, as a laser is near instantaius over short distance and a small low carryer will be able to hide in lots of places, and when the mech crosses its horizon, it can see, and target/fire. Its why modern tanks try not to be tall, hight makes you vunrable.
      the next problem is ground pressure, how big are you going to make you mechs feet?  A tracked vehicle spreads its load across the contact area of the track and the ground you need to make the mechs feet cover the same area or itll bog down, ( read some comparasons of the T34 and greman tanks of the same period, the T34s tracks gave a lower ground pressure giving better mobilty over boggy area.  Or the scorpian CVRTs in the Falklands where they had sufficantyly low ground pressure that they were able to travel over peat bogs that when one of the crew dismounted swallowed him up to his knees)
  Darknights point that a machine with lots of legs is more agile, is a possibility, but any machine has to cope with inertia, and trying to turn quickly will still have to deal with that, and if it has more than 2 legs it does make "human" manuver tactics very difficult, ( i humbly point at the Manga by Shirow specifcly the appleseed series). I now seem to be having problems observing what i type so ill stop here.

to be honest when i see it propped up on flagstones like that my 1st thought was " whos nicked the wheels?"

dont worry frontman this threads been running longer.

General Ranting / Re: Funny Stuff
« on: May 27, 2009, 10:05:15 PM »
wow. im out of breath just watching it. thanks for the link, and i think ill agree with both the mystic warrior and zombie hunter comment.

getting a new job and finding out that not only does your face fit with the boss, but you get on with most of your new co-workers.... ( did it in march and still getting truely settled.)

and of corse waking up next to my wife and watching her sleep for a wile.

and of corse using the vehicle design rules its easy to stat and sort, its a heavy support choice for the army, et viola. Sorted.
and as BulldogUK went to the trouble of building it, its more that a little unsporting,  not to allow its use. you dont need to use it often, but in HUGHE Games it would make an amazing center peice. ( hell with some of BulldogUK`s work its realy only a bookend anyway... face it how meny people are going to face his tiatan battle group and complain abought this)

General Ranting / Re: Funny Stuff
« on: May 10, 2008, 12:59:27 PM »
definatly anouther, thank you from here. wonderfuly well spoted

General Ranting / Re: Funny Stuff
« on: July 13, 2007, 07:39:32 PM »
balgin all i can say is  :applause: :applause: wonderful

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