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Topics - beefcake

Pages: 1 2 3 4 »
1
General Ranting / Goodbye FoD
« on: June 13, 2017, 11:38:48 AM »
Well I'm sure I'm not the only one to get the email about the Forum closing (to some degree). It's pretty sad but fully understandable as the traffic here has been pretty small.
I'd just like to say thanks to Andy for keeping this running as long as it has been going. Heresy is the miniature company that brought me back into the miniature hobby quite a few years ago now and pulled me out of the GW hobby and made me realise there is more to fantasy miniatures than that one company. One of my first purchases was a set of sculpting tools, which I still use and have even made a tidy bit of cash off some sculpts I have sold.
I've really enjoyed my time here in the forum and it has been great making contacts and, dare I say, friends with like minded interests.

Thanks all,

It's been fun.

Kieran  :blub:

2
Heresy / Vampire repaint
« on: March 10, 2017, 08:34:05 PM »
I think this may have been one of my first Heresy Miniatures I bought. I decided to strip it and repaint it. I used reaper paints as I had a trio of vampiric based paints.
I'm happy with the result.


As you can see very basic but I like it.

3
Heresy / Maggotmen and Terror Grub
« on: September 02, 2016, 08:08:28 AM »
Maggotmen and Terrorgrub. Painted with Maggot White followed by red and green washes (flesh wash on the pooper) purple and purple wash for the chest area(?) and face. Gloss coat to finish off. Pretty happy with the results.
Terror Grub painted much the same way only I put some hot glue on the mouth and painted it with some TCR to give it the bloody look.











4
The Colouring-in Room / Cyclops
« on: June 02, 2016, 10:25:35 AM »
So not a troll like was originally intended but a knuckle-dragging cyclops.
GS is getting old I imagine by the amount of yellow bits running through it (been a while since I bought any). I'm keen to make more now.





5
Heresy / Ogres.
« on: December 21, 2015, 05:54:12 PM »
I thought I had posted this but realised I mustn't have clicked post.
Nakka and Scumbore.
Nakka




Scumbore



6
The Colouring-in Room / Prints and sculpts
« on: June 08, 2015, 06:24:44 AM »
As a first go at sculpting monsters 3d I had a go at doing a basilisk.
Here's the printed version from a 3d printer I recently received.

the sculpt (needed some more definition)

7
The Colouring-in Room / Cave system
« on: April 17, 2015, 11:51:34 AM »
This is something hobby related I've been working on lately. I did a full WIP thread on LAF but thought I'd put stuff up here too. Still unfinished but mostly complete. Just smaller details to go.












And my kids playing with it :)


8
Hasslefree / Twisted Tales Dwarves
« on: October 26, 2014, 03:53:17 AM »
These 5 took me a day to complete. I'm not really a dwarf fan so didn't put a huge amount of effort in but the fact that they were evil made them better in my books ;) I'm happy enough with how they turned out. 25mm bases except the wizard who is on a 30mm base for the fire effect

9
Random Chat / So what are you planning on getting from the Kickstarter?
« on: August 21, 2014, 06:28:47 AM »
Me. I'm only in at monster mash level but will be getting a terror grub plus a couple of snowmen at the moment. I'll definitely up my pledge and hopefully get the dungeon full of monsters at 100.
I like what I hear about maggot men. That would definitely make me pump I some extra cash.

10
I've developed some rules for a skirmish wargame and had the chance to try them our with my brother last night. (If anyone is interested in reading through them just PM me)
You'll have to excuse the poor photography and bad scenery (I generally just like buying and painting minis)
This battle was good to help me sort out some of the rules that need some refining.
We just used miniatures I had at hand as my brother lives a fair way away (4 hours) and didn't have any miniatures.
He was in charge of the Undead Warband. He chose a Skilled Necromancer, 3 undead Warriors (Lefty, Righty and Axey) and a Scorpion from the Monster List.

For me I had A goblinoid warband. I made this entirely of Goblins.
1 Goblin King, 2 Goblin Warriors, 2 Goblin Archers and a Troll from the Monsters List.


The game relies upon a creatures reaction to decide the turn order. Those with an lower reaction place a counter in the turn order first followed by those of higher reaction (any equals then refer to the main warband race initiative to solve any ties) So the Skeletons having a low reaction ended up having to place their actions counter first followed by the Necromancer (who had an equal reaction to the goblin warriors and archers but a lower race initiative) Then the Goblins and troll would take their actions followed by the scorpion and finally the goblin king. This would possibly bring the skeletons closer before the archers could fire upon them.
Turn order:
Skeleton Lefty
Skeleton Axey
Skeleton Righty
Necromancer
Goblin Warrior Upsy (with the spear up)
Goblin Warrior Downsy (spear down)   (Doesn't always turn out being lowest reaction moves first, usually does at the start though)
Goblin Archer Shooty (shooting stance)
Goblin Archer Waity (not shooting stance)
Troll
Scorpion
Goblin King
TURN 1:

The Skeletons, Scorpion and Necromancer all advance on the Goblins The skeletons run (meaning they can't run next turn) The Troll moves behind some difficult terrain to hopefully stop and people trying to charge into him while the archers move to position themselves for a better shot at the skeletons. The goblin warriors move to protect the archers and the Goblin King hides behind the Troll.



TURN 2:
The Reaction order remains the same in order to bring the skeletons closer before the archers fire.

The skeletons move closer to the goblins in a group so they don't get overwhelmed by the cowardly goblins. The necromancer moves behind the altar for some cover while the scorpion moves into cover to prepare to charge forward the next turn. Now that the skeletons are in range the goblins open fire. It is at long range (over half) so the goblins on throw 1 combat dice each. Each combat dice hits on a 4,5,6 in melee and archery. The first goblin fails to hit but the second scores a hit. As the skeletons are "Already Dead" hits need to be rerolled to determine whether they hit something vital. The roll is good and the aim is good. To prevent being hit a creature needs to roll under their reaction to see whether they make a lucky dodge/see the archer preparing to fire etc and the skeleton makes a lucky dodgy rolling a 3 on a d10 (needing 4 or less).
No melee combat yet

TURN 3:
The reaction order remains the same

Skeletons run forward getting much closer to the goblins, next turn they should be in combat.





The necromancer casts an attacking spell against the Troll but fails to cause any damage. The archers, now at close range to the skeletons both fire on the skeletons. Axey takes 1 damage from each of them failing his reaction roll each time. The troll, Warriors and Goblin King stay where they are. The Scorpion scuttles forward.

TURN 4:


In a silly move, with the reaction I decide to have my warriors and Troll act first and charge into the skeletons. (During the turn I realise I should have had my archers perform their actions first and shoot at the skeletons in close range before getting the warriors to close in) The King moves into position to charge into the skeletons in the next turn. So the archers move to get the Necromancer into their sights for the following turn to fire upon the spellcaster. The necromancer hits the Troll for 1 damage.
Melee time:
The 2 goblins outnumber the 1 skeleton they are fighting so are not affected by the cowardly rule (meaning they need to be defensive) The Troll is in combat with the skeleton. The combat takes the same order as per the turn order so lefty is attacking the 2 Goblins. He has 3 combat dice so needs to split these between the 2 goblins however he wishes. He also needs to elect whether he is being offensive or defensive. He elcts defensive and splits 2 to the goblin on his right and 1 to the goblin on his left. Both goblins offensively fight with 2 combat dice against the 1 skeleton. One goblin rolls blocks, 1,2 or 3 and as he was being offensive he needs to reroll these to see if they block successfully. Unfortunately both miss blocking and are counted as a miss. The skeleton rolls 2 hits and as he was being defensive he needs to reroll these and they both end up as hits killing the unlucky goblin. The second Goblin manages 1 hit on the skeleton which ends up being blocked.
The troll and the other skeleton end up in a stale mate.



TURN 5 and 6:
After determining the turn order the Archers fire upon the necromancer who at long range and in cover ends up a very hard target and escapes unscathed. He casts a spell in turn against the Troll which ends up fizzling in the air before reaching his target. The scorpion charges into the side of the troll. The goblin King charges into the skeleton.
The battle between the goblin (who being cowardly and not outnumbering the skeleton can now only fight defensively) and the skeleton remains a stalemate much to the goblin's surprise.
The battle with the second skeleton (righty) with the goblin king and the troll ends up with the skeleton spending 2 dice on the troll and 1 on the goblin king. The goblin king uses 3 dice on the skeleton and the Troll only uses 1 on the skeleton saving his other 3 for the scorpion in a later combat. After 2 turns of combat (with the archer and necromancer both firing arrows and magical bolts about the place to no effect) The Troll ends up finishing off the skeleton and severely damaging the scorpion with his hulking ability. The scorpion then ends up poisoning the troll leaving him a dead heap on the ground.


TURN 7 onwards:
The Scorpion, with the higher reaction, charges into the Goblin King before the archers can fire upon him. The archers try again to hit the necromancer but again fail to do so. The necromancer luckily manages to raise from the dead the Troll, who is now under his command (although at much worse stats) Over the next few turns the scorpion manages to move about killing the last of the goblins even the one that remained in a stalemate with the skeleton for the entire game. The Resurrected Troll shambles about doing absolutely nothing. The Scorpion engages 2 goblin archers at once and manages to kill them both.







In the end the scorpion and skeleton were left with 1 Health each and the  Necromancer survived unscathed.

In reflection I think I need to tone down the Necromantic ability, even though the Troll didn't do anything, it did seem to make the ending very undead dominated. (basically for raising something from the dead you roll however many Hit points that creature has and depending on the skill of the necromancer if they roll a 1,2 or 2 1's or 2's etc they fail the resurrection. I may change this to 1,2,3.

After feedback from my bro.

He really enjoyed the group battle dynamic. This made ganging up on someone a good thing to do, but while doing this it did leave you open for attacks in other places.

He liked how the reaction system worked in ordering your turn. It works thematically although sometimes we did seem to forget about this. I'll be making up some little counters to go with the PDF on which you can put the name of the creature and their hitpoints for ease of playing.

Movement around obstacles was difficult so I have changed that rule. Originally it was that you could only run in straight lines so I have now changed it to allowing 1 turn and normal moves have unlimited turns.

It was a fun game. Some poor strategy on my part contributed to my loss. The archers could have taken out another skeleton before the melee began. I should have commited my Troll to attacking the Scorpion only as the poison rule hurt him quite badly. Also unluckily my Troll didn't regenerate at all during the game but that is just luck of the dice.

Thanks for reading. I think this may have been the biggest post I have made. Now lets hope there isn't a power cut before I click POST.

11
Other Mini's, RPGS, Etc / Bloggers wanted.
« on: February 25, 2014, 05:24:18 AM »
Hey,
I'm after a few people with blogs that are generally hobby based (more than just minis) to do a preview of my card game "Cops & Robbers". I'll pay for postage and the game is free. All I ask is a preview on your blog.
Here's the facebook page https://www.facebook.com/copsandrobbersgame
And the preview kickstarter page https://www.kickstarter.com/projects/1173449368/1903739793?token=47bee777 note that this is not completed yet, videos etc to come.

This is what the game is basically about.

Quote
Have you ever wanted to be a criminal mastermind but can never find the time for it in your busy schedule? Have you ever fantasised about making a daring getaway but just find your cheap bicycle is too rusty and broken to reach that top gear? Well your prayers have been answered. Now you can do all this from the safety and comfort of your favourite sitting place. Time to make that seat groove a little more worn while you sit down with your mates for a great game of "Cops and Robbers"; the safe way to rob a bank.

 Cops and Robbers is a card game for 2-6 players, ages 8+. The objective of the game is to be the Robber with the most cash at the end of the game. You will need to be the Robber that uses his cards most wisely to steal loot from wherever you can, including your fellow criminals. You'll need to create the fastest getaway car with the best driver if you want to evade the cops and you'll need to play dirty tricks on your opponents to send them to the slammer. The game is quick to pick up, hard to put down, and each game brings something new. With only five cards in your hand will you decide to hold onto the cards that send others to jail or that help you getaway? Will you create the best getaway car only to have it stolen from under your nose? Will you steal from other peoples stash only to be caught by a nasty surprise? Form alliances with other robbers, then break it to steal their hard earned cash. It's all up to you. Some strategy that worked in one game may not work in the next.

12
Announcements and News / Hasslefree buy out oddity miniatures
« on: January 31, 2014, 06:44:14 PM »
Hasslefree have bought oddity miniatures, I got some of their Paul muller orcs on the indiegogo campaign and they are awesome. Here's the update from indiegogo.
Also some news on his work with fenris.
Quote
''What does that got to do with Oddity?!'' I hear you say once again? Well, I was contacted by Sally White of Hasslefree Miniatures with an offer to buy me out. I was really suprised about this offer and while it never was my intention to sell Oddity, I have decided to do so after a very long and hard think. I see this not as a failure, but as a chance to start over with the new knowledge in mind and which pitfalls to avoid, etc etc... After some initial hick ups due to Sally's health and busy family life things got sorted really quickly at the end of december/beginning of january and I would really like to thank Artemis Black for this! To check out the new owners of the Oddity range simply visit this link!

http://www.hfminis.co.uk/

Besides concentrating more on Machine Feud I can also anounce I will be working together with Ian 'Geronimo' Brumby of Fenris Games fame. Ian is a seasoned veteran of the hobby and is an established name in the games industry. Besides working on exiting new ranges, I will also be aiding him in further developing his existing ranges as well as doing some marketing & sales thingies!
More on what we'll be working on later but unnecessary to say I am very, VERY! exited about this!!! Check out Fenris Games here;

http://www.fenrisgames.com/home.html
or here on Facebook;

https://www.facebook.com/FenrisGames

I hope I have not dissapointed anyone with this move and I am really sorry if I did! I am definitly not out of the industry, better yet! I'll be back better and stronger than ever!
Regards,

Tim

13
Other Mini's, RPGS, Etc / Cops and robbers. Live on Kickstarter
« on: January 11, 2014, 06:42:32 PM »
Devious Games Ltd is running a Cops and Robbers Competition from March 29th 2014 through to May the 17th 2014.
The competition is simple, all you need to do is like the facebook page . Yes that is all you need to do. For every 100 likes the page gets (up to a maximum of 1000 likes) Devious games will give away, free of charge, postage and packaging included, one copy of Cops and Robbers. If you have already liked the facebook page, Awesome!!! You've already got your entry to the competition. Spread this around as much as you can so we have more cops and robbers games to give away.
Winner's will be announced after the Kickstarter has completed on May the 18th 2014.
Winners will be drawn at random from those people that have liked the facebook page.

Conditions:The Kickstarter beginning on April the 20th 2014 finishing on May the 18th 2014 must raise at least the $4,000 initial funding goal.
The winner is responsible for providing their shipping details to devious games ltd. deviousgames@deviousgames.co.nz
The winner will be responsible for any import taxes to their respective country.
Winners chosen are final and no correspondence will be entered into regarding this.
1 winner will be chosen for every full 100 likes on facebook e.g. 100-199 likes = 1 winner, 200-299 likes = 2 winners up to a maximum of 1000 likes in which case there will be a maximum of 10 winners.



previous post in this thread
Quote
You may have noticed it in my signature, I have a kickstarter going for a card game I came up with. The kickstarter is slow going at the moment, guts it's a fun game, ages 8+ 2-6 players, 45 mins to 1 hr gameplay. It's all about stealing loot and escaping the cops.
Anyway check out the kickstarter http://www.kickstarter.com/projects/1173449368/cops-and-robbers-the-card-game
If you've always wondered what I look and sound like, or even what my name is (although I think most of you know anyway) give it a look.
Even sharing it on facebook would be a great help to me! :)

Thanks

14
General Ranting / 2014
« on: December 31, 2013, 07:07:16 PM »
Happy new year all.
I don't do resolutions but here's hoping 2014 will be a great year.

15
General Ranting / Merry Christmas
« on: December 24, 2013, 06:11:32 PM »
Well, it's Xmas here, kids are still asleep, mostly because my boy woke at 3 and didn't to back to sleep until 6.
Merry Christmas everyone, I hope you all have a wonderful day.

16
Birthdays! / Happy Birthday GearHead
« on: November 15, 2013, 05:58:25 AM »
Happy Birthday Mate!!
I hope it has been a good one! :)

17
WIPs of Doom / Beefcakes now-existent entry
« on: October 02, 2013, 06:52:20 AM »
I have my idea sorted and know what minis I will be using. I'm afraid that. Once I show the minis though it will become extremely obvious what I will be doing and what will be happening.

One oop heresy miniature that I recently sourced.

Hasslefree ken, with some modifications
Alys and her pussy cat (was going to use alyx but she's not available)

Some fenris furniture.
Once I get the oop heresy mini I'll buy the rest.

Had plenty of other ideas but this is what I'm going with.
One of the other ideas involved having the hasslefree big alien fighting the heresy cyclops but they were going to be in a cityscapes called at about 1/1000 or some ridiculously small scale.
That one would have been cool

18
Netherhells / What do you want in a game?
« on: September 13, 2013, 09:15:43 AM »
Just looking through the Heresy Facebook page. Spotted this. I thought it muight be good to have a conversation here about it too.

Quote
OK, lacking the option to post a poll, you'll have to tell me what miniatures you'd prefer to see in a dungeon-crawl type boardgame. A mix of various eg skeletons, zombies, kobolds, goblins (you'd be looking at one figure per creature type), a themed dungeon ie all undead or all goblins and orcs or all demons.

Bear in mind that a single sprue of injection plastic figures (not the cheaper aluminium-moulded stuff from china that other companies have been using, with the crappy plasti-resin figures that you can't clean up, the 'proper' steel-mould stuff that you have to wait a year to get into production) costs upwards of 70k *per sprue* to allow for the various %age fees involved on Kickstarter VAT, taxable profit etc. This means that every figure has to be an essential component, no room for silly stuff unless one raises a fortune to pay for a specialised sprue. Anything in the box needs to be usable outside of the game (ie in other games) itself to maximise appeal and thus number of backers.

This is all theoretical at the moment, until I've cleared the dragon or have decent help to do the day-to-day stuff like casting and packing etc, to allow me to concentrate on the game creation. But I need to do some audience research to hone things down to the essentials.

I love undead miniatures but that is quite saturated especially with Dwarf Kings Hold. So I'd probably go the Demon range myself and then if there is a first expansion I'd like an undead range. Then probably something like dungeon encounters or goblins.


Feel free to change this to a poll if you want Andy.

19
Eye Candy / Ogre skeleton
« on: September 12, 2013, 08:04:25 AM »
 :boing:



Really want an ogre skeleton as I'm a bit of an undead freak. Great for a unit filler but awesome for stalking down a dungeon corridor. I see it is the beginning of an actual ogre though as kev will sculpt muscle and skin over the top of this guy. Looks cool though.
Any chance of it being released as a skeleton and having a optional Minotaur skull head as well?

20
Heresy / Don't mess with the Mullet
« on: July 24, 2013, 12:05:52 AM »
Finished Mullet after having him sitting on my painting desk for some time. Rally fun miniature to paint. I gave source lighting a go on the biggest scale I've tried. :?




21
Non-FOD minis / Barbarian shaman
« on: July 20, 2013, 05:34:10 AM »
 I recently stripped it to give it a repaint and believe I have done it a bit more justice now than when I was a twelve year or earlier. I also couldn't bare to damage the mini so I turned the plastic slots base upside down and carved a space for the integral base to slot into.



No nipples  lol

22
Sneak Peeks / Goblin by Andy for goblinaid
« on: June 28, 2013, 09:32:58 AM »
Just spotted this on facebook, looks really good. Will definitely be getting one of these.

So will this be a limited edition Andy or will you put it in your store eventually.


23
General Ranting / I got lots of lollies
« on: May 15, 2013, 06:22:33 AM »
Both arrived on the same day, preorder mullet and putty and mesaans.
Thanks for the great service once again by both companies.
Happy me.

Time to get to work on a few projects again.

24
The Colouring-in Room / Mesaan invasion
« on: May 04, 2013, 03:58:40 AM »
After deciding to stick to fantasy miniatures and not buy any more sci fi miniatures again... I just spent a bunch on some sci fi miniatures. I recently bought the old xcom game from steam and had thought of beginning my own xcom UFO project. After looking about for some miniatures to use as the old school xcom game miniatures and still thinking, "an I'm not going to start a sci fi project" hasslefree sent out their newsletter and, being starwars day today, they had a sale going. So I had a quick peak and saw the mesaans and thought they would make great chrysalids! Then I thought, hold on, these are cool minis but I only need one or two for an xcom game, why not buy a whole bunch and use them as proxies for a space hulk type game. So I bought 8 of them and 2 leaders. These will probably be expanded on over time. Combined with the shipping containers I have just made I started thinking I could make a space hulk game in a shipping yard. The containers would work well enough to block line of sight just like space hulk and create an interesting looking game. I also really like the look of the khurasan 28mm troops and combining that with the APC they have that will be the good guys. Still to buy them yet. I figured that if I make a few office rooms they can be rooms just like in space hulk too. I already have some plans for making some in mdf.
Objective markers could be easy enough. Rescue the trapped humans instead of retrieving the CAT (that was the name wasn't it?) anyway that's the plan so far. I'll probably adapt the rules a fair bit. Now what I need to do is dig the rules out and refresh myself.

25
The Colouring-in Room / Shipping Container
« on: April 29, 2013, 08:37:37 AM »
This is a shipping container I recently put together.
It's 95% finished here. Just more work to do on the locking mechanism and some other parts.
I'm quite happy with how it's turned out. Also included is a shot with a Eureka Cultist.


Still some work to do. Then I'll probably cast it up myself and have a huge amount of these to make some really interesting terrain pieces. It has a hollow centre.

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